Hello Again Nick and Co,
Ive been running rom muds in a linux environment for a good 10 or so years now.
Now being a .NET developer by profession im really missing for some of the debugging tools offered when you can run the mud in visual studio and very simply and easily step through your code.
So ive decided to embark on porting my Legends of Warcraft mud code into something that would compile in MSVC++ 7.1
I noticed the win32 port available for download on this site, and was wondering if there was a DIFF file to show actually what changes where made from the base code to get it to work in MSVC++ as it does.
Thanks in Advance
Galen
Ive been running rom muds in a linux environment for a good 10 or so years now.
Now being a .NET developer by profession im really missing for some of the debugging tools offered when you can run the mud in visual studio and very simply and easily step through your code.
So ive decided to embark on porting my Legends of Warcraft mud code into something that would compile in MSVC++ 7.1
I noticed the win32 port available for download on this site, and was wondering if there was a DIFF file to show actually what changes where made from the base code to get it to work in MSVC++ as it does.
Thanks in Advance
Galen