One of the problems I've come across in the past is players who group their low level characters with higher level ones, slay multiple creatures and gain a proportion of the experience for essentially doing nothing. There are, however, two sides to the coin so to speak - players who reroll their characters and want them back up to where they were previously.
But, I would like to hear if anyone has implemented a system where characters must actually participate in a fight in order to gain experience from it. I had put in a system which attempted to determine what percentage of damage you did to a creature and then allotted you that same percentage of experience after the battle - it worked to a degree, but it wasn't 100% accurate and that's what I was striving for.
Do others perceive this sort of thing as a problem? Has anyone come up with a novel solution to prevent it?
But, I would like to hear if anyone has implemented a system where characters must actually participate in a fight in order to gain experience from it. I had put in a system which attempted to determine what percentage of damage you did to a creature and then allotted you that same percentage of experience after the battle - it worked to a degree, but it wasn't 100% accurate and that's what I was striving for.
Do others perceive this sort of thing as a problem? Has anyone come up with a novel solution to prevent it?