I'm trying to make a global plugin that will store all my characters information. This way I don't have to log on a character or switch to a different world to see what a particular characters stats are. But I've run into a problem. Loading the plugin as a global plugin only loads it in each opened world. This gives me more than one saved state file, and the information I want is still spread out in different worlds. Is there a way to have the a global plugin only use one save state file? If not is there a way to have a plugin from one world save state to a different world's save state, I would still have more than one state file but at least they would all be the same.
Global plugins
Posted by Norbert on Sun 29 Aug 2004 02:28 AM — 4 posts, 22,205 views.
You could write your values out to a text file (using FSO, search for it in VBScript Docs). And then read them on initialization.
Or a database file, for that matter. (theres a plugin in the plugin section for an example)
Or a database file, for that matter. (theres a plugin in the plugin section for an example)
I wanted to do something like that too, and I decided the best way was to use a database. That way, you can edit the database in Access or wherever, and still access it from MUSHclient globally.
Go to this page:
http://www.gammon.com.au/mushclient/plugins/
Look for "MUD database" (plugin). That is an example of using a database. That would be accessible from every world, and probably more stable.
http://www.gammon.com.au/mushclient/plugins/
Look for "MUD database" (plugin). That is an example of using a database. That would be accessible from every world, and probably more stable.