Question about MOB stats, etc.

Posted by Uru on Thu 27 Jan 2005 03:43 PM — 5 posts, 20,732 views.

Canada #0
When I create a MOB with AreaEditor, and I leave most settings at 0 (tohitac0, AC, etc.) does the MOB's tohitac0, AC, saving throws, all get adjusted by level, race, class, etc. or should I adjust them at creation time? I've noticed when I Mstat online, some of these attributes are at default and don't change. I would like an idea of which attributes autoadjust and which do not.

Another thing, is it possible to add NPCraces without altering the code? Can I do it Online, like with commands?

Thank you.
Amended on Thu 27 Jan 2005 03:54 PM by Uru
USA #1
Not sure about the stats, but I'm pretty sure that to add races, you need to recompile the code.
Australia Forum Administrator #2
You may need to recompile SMAUG to add NPC races but I think the part of the Area Editor configuration you want is:


#RACE
Human
Elf
Dwarf
Halfling
Pixie
Vampire
... and so on ...

Canada #3
Yes, Thanks, I realised that when I looked at AE Config file. It even works. :)

I also noticed I can make a Bow and Arrow and they werk in the game, but, the Type must be Crossbow, and I still get Bad Item errors in the game. Can I just change Crossbow to Missileweapon in AE config file? Or is this a bug that's fixed when SMAUG is recomplied?

Australia Forum Administrator #4
Er, not sure, I would try and see.