I've began working on base Rom24b6 again, and I'm starting by removing classes from the game, and replacing it with an optional 'specialization' system. I've already moved the class structure to a separate file (some of the system is still hardcoded of course), but it is so laced through the system that I'm wondering if removing it altogether is even possible.
My other option is to create an 'all' class and basically have it do nothing. No stat, no +/- skill levels, etc. This class would be assigned to all new created characters, and it would all but nullify the class system, yet save the hassle of removing it from the code.
My request is basically for advice and/or suggestions regarding this change. Which is most efficient, which would be more effective, which would be easiest. Thanks in advance.
Brendolino
(Thanks to Ralgha: Implementor at Gateway to the Night for the class-remove snippet that separated the class structure into a file)
My other option is to create an 'all' class and basically have it do nothing. No stat, no +/- skill levels, etc. This class would be assigned to all new created characters, and it would all but nullify the class system, yet save the hassle of removing it from the code.
My request is basically for advice and/or suggestions regarding this change. Which is most efficient, which would be more effective, which would be easiest. Thanks in advance.
Brendolino
(Thanks to Ralgha: Implementor at Gateway to the Night for the class-remove snippet that separated the class structure into a file)