The example code below, based on ideas in the Lua book, show how you might use Lua to implement an object-oriented hierarchy of inherited attributes. This example shows how you might set up an inheritance based on:
This technique adds a function to the object table that effectively creates a new table with an existing one as the base, and adds an __index item to the new object, so that when you attempt to query a field, looks up its parent for it, if it isn't in the base object.
Now we will look at extracting the various fields from the particular instance of the sword, which itself has no member fields.
It all seems to extract out nicely.
- All objects in the MUD
- A particular type of object: weapons
- Sub-class of weapons: swords
- A particular sword prototype
- An instance of that sword that is actually created for the player
objects = {}
-- see Lua book section 16.2
function objects:new (o)
o = o or {}
setmetatable (o, self)
self.__index = self
return o
end -- objects:new
-- generic weapons table
weapons = objects:new {
equipable = true,
kind = "weapon",
stack_limit = 1, -- max in inventory slot
} -- end weapon
-- generic sword
weapons.sword = weapons:new {
weapon_type = "cutting",
} -- end sword
-- particular sword
weapons.newbie_sword = weapons.sword:new {
damage_low = 3, -- hits 3 to 6 damage
damage_high = 6,
speed = 2, -- every 2 seconds
desc = "Newbie Sword",
long_desc = "You see a decrepit sword lying here",
} -- end newbie_sword
-- a particular instance of a sword
instances = {}
instances.a_sword_instance = weapons.newbie_sword:new ()
This technique adds a function to the object table that effectively creates a new table with an existing one as the base, and adds an __index item to the new object, so that when you attempt to query a field, looks up its parent for it, if it isn't in the base object.
Now we will look at extracting the various fields from the particular instance of the sword, which itself has no member fields.
print ("desc =", instances.a_sword_instance.desc)
print ("damage_low =", instances.a_sword_instance.damage_low)
print ("weapon_type =", instances.a_sword_instance.weapon_type)
print ("equipable =", instances.a_sword_instance.equipable)
... output is ...
desc = Newbie Sword
damage_low = 3
weapon_type = cutting
equipable = true
It all seems to extract out nicely.