Ok, here is the deal.
I do NOT know how to script.
I have tried for hours to figure it all out but I am just plain out lacking in needed knowledge.
So if some kind sould out there could write a script for me I would be extremely grateful.
Basically what I have now is two triggers for ship building outcomes.
You finish modifying the ship.
and
Where to begin? It all looks so complex...
Each of these is set to send the same thing to world:
buildship ship compnent
But there are 4 components and multiple types of ships.
so I was hoping for some sort of script that if I type say:
build xwing circuits
It will change what the triggers send to "buildship xwing circuits" for whenever those triggers fire.
Then after I am done with cicuits I could type build xwing engines and the triggers will be set to put engines instead of cirtcuits.
The most I could ever figure out was how to make build xwing circuits turn those into variables.
So I have two variables, ship and object.
I type build xwing hull and in my variables list ship = xwing and object = hull.
But I cannot figure out how to make the triggers send these variables to the world with the command "buildship" in front of them (hell I cant get them to get sent to world PERIOD)
Anyway I hope this makes sense.
I do NOT know how to script.
I have tried for hours to figure it all out but I am just plain out lacking in needed knowledge.
So if some kind sould out there could write a script for me I would be extremely grateful.
Basically what I have now is two triggers for ship building outcomes.
You finish modifying the ship.
and
Where to begin? It all looks so complex...
Each of these is set to send the same thing to world:
buildship ship compnent
But there are 4 components and multiple types of ships.
so I was hoping for some sort of script that if I type say:
build xwing circuits
It will change what the triggers send to "buildship xwing circuits" for whenever those triggers fire.
Then after I am done with cicuits I could type build xwing engines and the triggers will be set to put engines instead of cirtcuits.
The most I could ever figure out was how to make build xwing circuits turn those into variables.
So I have two variables, ship and object.
I type build xwing hull and in my variables list ship = xwing and object = hull.
But I cannot figure out how to make the triggers send these variables to the world with the command "buildship" in front of them (hell I cant get them to get sent to world PERIOD)
Anyway I hope this makes sense.