More questions pop in, as I investigate the fuller potential of Mush.. :-) But atleast I finally made my browser work out with the cookies of the registration thingy, I'm licenced, woo! :-)
- The infobar can be undocked and moved.. or so the helpfile says, how? :-) I'd like to dock it above the textbox where you enter commands :-)
- I havn't found any way to make a trigger (with AddTrigger or AddTriggerEx or SetTriggerOption) that makes my text use styles (bold, italic, underline) ... ? One option might be to use the functionality to load from xml?
- I'm currently investigating the use of plugins, but so far, I've been quite happy just using lua packages (using 3.83), since I've implemented an event system (which I plan on making available to more people once it's more mature)... So I have atleast a wee bit dependency between some of the plugins. I was thinking either of two models.
Anyways, the model isn't so important, but the only real way I could see this work is by either hooking into the reciever function for Broadcasts or doing multiple PluginCalls, and both options seem to be a lot of string parsing, which may not be efficient in the long run. Also I've had problems finding how it'd be possible for a plugin to communicate with the script file for the current world (excluding polling done by the script file - which is not realistic).
I know the last bit is kind of long and ... well, but it'd be nice to have a comment or Nick's thoughts on it? :-)
- Rasmus.
- The infobar can be undocked and moved.. or so the helpfile says, how? :-) I'd like to dock it above the textbox where you enter commands :-)
- I havn't found any way to make a trigger (with AddTrigger or AddTriggerEx or SetTriggerOption) that makes my text use styles (bold, italic, underline) ... ? One option might be to use the functionality to load from xml?
- I'm currently investigating the use of plugins, but so far, I've been quite happy just using lua packages (using 3.83), since I've implemented an event system (which I plan on making available to more people once it's more mature)... So I have atleast a wee bit dependency between some of the plugins. I was thinking either of two models.
Anyways, the model isn't so important, but the only real way I could see this work is by either hooking into the reciever function for Broadcasts or doing multiple PluginCalls, and both options seem to be a lot of string parsing, which may not be efficient in the long run. Also I've had problems finding how it'd be possible for a plugin to communicate with the script file for the current world (excluding polling done by the script file - which is not realistic).
I know the last bit is kind of long and ... well, but it'd be nice to have a comment or Nick's thoughts on it? :-)
- Rasmus.