Hi all,
What do you all think of adding the same level of support for lua to NakedMud that is available for python?
This way we would have a codebase nearly free of game mechanics able to be extended in c, python, and lua.
I stumbled upon NakedMUD a while ago while looking through the new codebases at Andreason's site. You can find it at http://homepages.uc.edu/~hollisgf/nakedmud.html as far as I know.
I've seen a few topics on these forums before regarding LUA and triggers and such. I started from a stock Merc codebase in 1996 and incorporated the LuaMud/Lua_Triggers that were written for circlemud.
Anyone wanting to add Lua support may want to check them out.