adding lua to NakedMud

Posted by Rosko on Sun 09 Sep 2007 06:36 AM — 4 posts, 22,635 views.

#0
Hi all,
What do you all think of adding the same level of support for lua to NakedMud that is available for python?
This way we would have a codebase nearly free of game mechanics able to be extended in c, python, and lua.
Australia Forum Administrator #1
I am not familiar with NakedMud, however I found adding Lua support to SMAUG easy enough.
USA #2
I stumbled upon NakedMUD a while ago while looking through the new codebases at Andreason's site. You can find it at http://homepages.uc.edu/~hollisgf/nakedmud.html as far as I know.
Amended on Mon 10 Sep 2007 05:53 AM by Nick Cash
USA #3
Hello,

I've seen a few topics on these forums before regarding LUA and triggers and such. I started from a stock Merc codebase in 1996 and incorporated the LuaMud/Lua_Triggers that were written for circlemud.

Anyone wanting to add Lua support may want to check them out.

http://www.circlemud.org/pub/CircleMUD/contrib/scripting/

LuaMud isn't a mud, it's lua pre-patched for using the lua triggers as the author made changes to Lua itself If I remember correctly.

The 4 files u probably want to get from the above link are these;

lua-2.5-mud.README
lua-2.5-mud.tar.gz
lua_triggers.README
lua_triggers.tar.gz

Chris