Any one ever look at zmud scripting!?

Posted by Shadowfyr on Thu 07 Mar 2002 06:31 AM — 1 posts, 5,723 views.

USA #0
All I could say is 'Gah!!'. I resently had someone ask me about a script I made to use mushclients status line to show the total time left till reboot (since eq is not save on players on the mud I play). I figured no problem. Bright people like them probably provided support for windows scripting a long time ago.

In a word "NO". Scripting in zmud seems to be just triggers, aliases, a few variable declaration thingies, maybe some math (though I didn't see anything but addition in the help files) and the ability to read or write files containing immediate commands to be executed as though they where scripts. It is practically an esoteric programming language, (which are designed to obsure the actually function of a program as much as possible while still being able to do things). lol

My advice if anyone asks you if a script written for mushclient can be used in zmud is you should run the other direction. ;)

But seriously it makes porting between the two best windows clients that currently exist a major nightmare. Not to mention possibly explaining some of the bloat in zmud, since adding full internal support for a scripting language has got to be a lot more complex than supporting windows scripting and as for potentially client crashing bugs and possible speed issues...

Mushclient is admittedly not perfect yet, but I am glad I am using it instead. ;)