table.insert
Inserts a new item into a numerically-keyed table
Prototype
table.insert (t, pos, value)
Description
Inserts the value at (optional) position 'pos', renumbering existing elements if necessary to make room. Thus the new element becomes the one with index 'pos'.
If called with 2 arguments, the value is inserted at n+1, that is, the end of the table.
If called with 2 arguments, the value is inserted at n+1, that is, the end of the table.
t = { "the", "quick", "brown", "fox" }
table.insert (t, 2, "very") -- new element 2
table.insert (t, "jumped") -- add to end of table
table.foreachi (t, print)
-->
1 the
2 very
3 quick
4 brown
5 fox
6 jumped
The Lua authors recommend using the idiom "#t + 1" to insert to the end of a table nowadays. For example:
t = {}
t [#t + 1] = "hello, "
t [#t + 1] = "world"
Note that for other keys (eg. strings) you simply assign to the table item to insert it. For example:
t = {}
t.foo = "bar" -- insert key "foo"
t ["Nick Gammon"] = 42 -- insert key "Nick Gammon"
Lua functions
- table.concat - Concatenates table items together into a string
- table.foreach - Applies a function to each item in a table
- table.foreachi - Applies a function to each item in a numerically-keyed table
- table.getn - Returns the size of a numerically-keyed table
- table.maxn - Returns the highest numeric key in the table
- table.remove - Removes an item from a numerically-keyed table
- table.setn - Sets the size of a table (obsolete)
- table.sort - Sorts a table
Topics
- Lua LPEG library
- Lua PCRE regular expression functions
- Lua base functions
- Lua bc (big number) functions
- Lua bit manipulation functions
- Lua coroutine functions
- Lua debug functions
- Lua io functions
- Lua math functions
- Lua os functions
- Lua package functions
- Lua script extensions
- Lua string functions
- Lua syntax
- Lua table functions
- Lua utilities
- Scripting callbacks - plugins
- Scripting