Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.
 Entire forum ➜ MUSHclient ➜ MXP and Pueblo ➜ MXP on Lambdamoo guide & some notes

MXP on Lambdamoo guide & some notes

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Hawgpadre   (5 posts)  Bio
Date Mon 30 Jan 2012 07:28 PM (UTC)

Amended on Fri 03 Feb 2012 11:12 PM (UTC) by Hawgpadre

Message
I've been working on a MOO project (dwarf fortress in space) for a while, and implemented MXP so that players could navigate, take actions, and manipulate via the mouse. While doing so I found some problems with the $mxp utility I had.

So I posted a short guide to fixing the $mxp util that may be floating around, as well as some general notes on implementing MXP:

http://bit.ly/zmxBtw

As well as the object verbs/props for the $mxp util I am using (originally written on hellmoo, as far as I know):

http://bit.ly/zOYSJK

I have a few screens of the result although it's still very rough. I'd love to hear about other people's usage/experience with MXP as well as suggestions/comments on the code or guide. I want to note up front this is not a very good/correct implementation of MXP - it doesn't care what the client sends back and it may well only work for Mushclient. I found that MXP is implemented differently on different clients and am only interested in mushclient.

Screenshots:

Right click menu in tactical view: http://bit.ly/xKoHrR

Rough menu for taking actions from a room:
http://bit.ly/xtuJ0C

Right click from inventory for various items: http://bit.ly/xzD6Js

-hawgpadre
wayfar1444.com
Top

Posted by Hawgpadre   (5 posts)  Bio
Date Reply #1 on Fri 03 Feb 2012 11:10 PM (UTC)
Message
If anybody knows how to make these links appear as clickable, please let me know, otherwise I'll substitute some bit.ly links.

So far the best to come out of my MXP efforts is a clickable online creation system for various objects. After a year of hand entering data (there is a lot of data in a procedurally generated scheme too), I built in some shortcuts using mxp:

http://i.imgur.com/4ni2a.png
Top

Posted by Nick Gammon   Australia  (23,102 posts)  Bio   Forum Administrator
Date Reply #2 on Sat 04 Feb 2012 04:24 AM (UTC)
Message
Clickable links are only (automatic) within this site. Otherwise for admins only, to prevent abuse.

Your MXP stuff looks nice, MXP has its useful places.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Hawgpadre   (5 posts)  Bio
Date Reply #3 on Fri 17 Feb 2012 03:18 AM (UTC)
Message
I modularized my moocodes as I'd like to post it to the google code after a few more tweaks and tests and thought I'd post a screenshot now that it installs itself and allows simple editing of all properties/verbs with an option to override for more complex menus:

http://i.imgur.com/pJFDx.png
Top

Posted by Istarian   (7 posts)  Bio
Date Reply #4 on Sun 08 Apr 2012 10:27 PM (UTC)
Message
Hawgpadre said:

If anybody knows how to make these links appear as clickable, please let me know, otherwise I'll substitute some bit.ly links.

So far the best to come out of my MXP efforts is a clickable online creation system for various objects. After a year of hand entering data (there is a lot of data in a procedurally generated scheme too), I built in some shortcuts using mxp:

http://i.imgur.com/4ni2a.png


It's relatively easy to just select the text of the link and
use the right click menu to get there if you are using either mozilla firefox or google chrome.

Firefox:
-right click menu-
"Open Link"
"Open Link in New Tab"
"Open Link in New Window"

or

Chrome:
-right click menu-
"Go To <link text>"

So, I wouldn't worry about that.
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


19,576 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.