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➜ MUSHclient
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➜ Nick's Learning Mapper - Learning Info missing
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Nick's Learning Mapper - Learning Info missing
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| Posted by
| Kaiju
(2 posts) Bio
|
| Date
| Sat 14 Mar 2026 11:02 PM (UTC) |
| Message
| Hi,
Really loving the learning mapper and want to say thanks.
In the latest version, I can't find the code or the option to turn on the learning info stats to show the certainty percentages to matches to room name, description, etc.
They are shown in the example screenshots (with the option to turn the learning info on and off) but do not appear on my client with the downloaded version, is there something I am doing wrong?
Thanks in advance. | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Sun 15 Mar 2026 05:17 AM (UTC) |
| Message
| Try:
mapper help
That leads you to:
mapper config
Then try:
mapper config show_info yes
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Kaiju
(2 posts) Bio
|
| Date
| Reply #2 on Sun 22 Mar 2026 12:56 PM (UTC) Amended on Sun 22 Mar 2026 12:59 PM (UTC) by Kaiju
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| Message
| thanks. I have since abandoned the learning mapper and am trying to adapt the Two Towers mapper..
I have trouble with duplicate rooms without vnums, so am trying to force override the mapper with some if statements and having a pre-fix in the room ID that is checked on checking 'expected_exit' prior to entering the room.
It is still work in progress but snip here..
snip:
-- -----------------------------------------------------------------
-- We have a room name and room exits
-- -----------------------------------------------------------------
function process_room_description (name, line, wildcards)
if not dups then
mapper_dups = "11"
end -- If
exits_str = trim (wildcards.exits)
-- mapper.mapprint ("(Exits: " .. exits_str .. " ).")
roomdesc = trim (wildcards.roomdesc)
-- mapper.mapprint ("(Room desc: " .. roomdesc .. " ).")
name = trim (wildcards.name)
-- mapper.mapprint ("(Name: " .. name .. " ).")
-- ColourNote ("white", "blue", "exits: " .. exits_str) -- debug
-- generate a "room ID" by hashing the room description and exits
uid = mapper_dups .. utils.tohex (utils.md5 (roomdesc .. exits_str))
uid = uid:sub (1, 25)
-- break up exits into individual directions
exits = {}
for exit in string.gmatch (exits_str, "%w+") do
local ex = valid_direction [exit]
if ex then
exits [ex] = "0" -- don't know where it goes yet
end -- if
end -- for
if #name > MAX_NAME_LENGTH then
name = name:sub (1, MAX_NAME_LENGTH - 3) .. "..."
end -- if too long
-- add to table if not known
if expected_exit then
-- dup handling
mapper_dups = string.sub(expected_exit, 1,2)
end -- If
if mapper_dups == "00" then
current_room = expected_exit
uid = expected_exit
mapper.mapprint ("force duplicate: " .. expected_exit)
else
if not rooms [uid] then
ColourNote ("cyan", "", "[" .. uid:sub (1, 8) .. "] Mapper adding room ".. uid .. ", name: " .. name)
rooms [uid] = { name = name, desc = roomdesc, exits = exits, area = MUD_NAME }
-- save so we know current room later on
current_room = uid
else
current_room = uid
room_edit_area1 ()
room_edit_name1 ()
end -- If
end -- If
-- set default dups
mapper_dups = "11"
-- call mapper to draw this room
mapper.draw (uid)
-- try to work out where previous room's exit led
if expected_exit == "0" and from_room then
fix_up_exit ()
end -- exit was wrong
end -- Name_Or_Exits
-- -----------------------------------------------------------------
-- Duplicate room name and room exits
-- -----------------------------------------------------------------
function process_room_duplicate (name, line, wildcards)
mapper_dups = "00"
local name = ""
-- generate a "room ID" by hashing the room description and exits
uid = mapper_dups .. utils.tohex (utils.md5 (roomdesc .. exits_str))
uid = uid:sub (1, 25)
-- break up exits into individual directions
exits = {}
for exit in string.gmatch (exits_str, "%w+") do
local ex = valid_direction [exit]
if ex then
exits [ex] = "0" -- don't know where it goes yet
end -- if
end -- for
if #name > MAX_NAME_LENGTH then
name = name:sub (1, MAX_NAME_LENGTH - 3) .. "..."
end -- if too long
-- add to table if not known
if not rooms [uid] then
ColourNote ("cyan", "", "[" .. uid:sub (1, 8) .. "] Mapper adding room ".. uid .. ", name: " .. name)
rooms [uid] = { name = name, desc = roomdesc, exits = exits, area = MUD_NAME }
else
room_edit_area1 ()
room_edit_name1 ()
end -- If
-- set default dups
mapper_dups = "11"
-- save so we know current room later on
current_room = uid
-- call mapper to draw this room
mapper.draw (uid)
-- try to work out where previous room's exit led
if expected_exit == "0" and from_room then
fix_up_exit ()
end -- exit was wrong
end -- Name_Or_Exits
it runs off the following tagged trigger:
</trigger>
<trigger
custom_colour="2"
enabled="y"
lines_to_match="15"
match="^(?P<name>[^\d\n]+)\n(?P<roomdesc>(?:\S.*\n)*)?Exits:\s*(?P<exits>.*)\Z"
multi_line="y"
regexp="y"
script="process_room_description"
sequence="100"
>
</trigger>
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