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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ >= doesnt seem to be working

>= doesnt seem to be working

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Posted by Rob Harper   (108 posts)  Bio
Date Fri 26 Sep 2003 07:01 PM (UTC)

Amended on Fri 26 Sep 2003 07:12 PM (UTC) by Rob Harper

Message
I'v been posting up a storm as of late, hope you guys can help me with this one too. My mud works on sublevels in a way and as a convience I tried to add a quick little gauge to let the players know how in a roundabout way close they are to the next sublevel. But it doesnt seem to be working?

The way I have it laid out is somthing like:

void do_stat( CHAR_DATA *ch, char *argument )
{

char buf[MAX_STRING_LENGTH];


if (ch->level >= 2)
sprintf(buf, "20 to ");
else if (ch->level >= 4)
sprintf(buf, "40 to ");
else if (ch->level >= 6)
sprintf(buf, "60 to ");
else if (ch->level >= 8)
sprintf(buf, "80 to ");
else if (ch->level >= 10)
sprintf(buf, "0 to ");
else if (ch->level >= 12)
sprintf(buf, "20 to ");
else if (ch->level >= 14)
sprintf(buf, "40 to ");
else if (ch->level >= 16)
sprintf(buf, "60 to ");
else if (ch->level >= 18)
sprintf(buf, "80 to ");
else if (ch->level >= 20)
sprintf(buf, "0 to ");

And it continues on like that then I somthing like this at the very bottom.
pager_printf(ch, "Precent to better Build: %s \n\r", buf );

Kind of slopy I know but I figured it would do the job for now, but it doesnt seem to be working? The "# to whatever level never changes". I guess it's another one of those things that when someone points me in the right directions it'll make me a much better coder heh. But till then it puzzles me as to why it's not working seems simple enough.

Thanks
Top

Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #1 on Fri 26 Sep 2003 07:38 PM (UTC)
Message
Well, work through your code logically. Let's assume that ch->level is equal to 15.

We come on to your ifcheck, and the very first check is:

if ( ch->level >= 2 )

This results in true, and therefore none of the else checks/blocks are even looked at.

What you want to do is have it the other way around: first check for the highest numbers, and go down.

e.g.

if ( ch->level >= 20 )
    // do something
else if ( ch->level >= 18 )
    // do something
else if ( ch->level >= 16 )
    // do something
/* etc. */


This way, it'll "trigger" the right ifcheck (if I may use that word) and so you won't end up matching on the very first one.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
Top

Posted by Rob Harper   (108 posts)  Bio
Date Reply #2 on Fri 26 Sep 2003 07:40 PM (UTC)
Message
Oh my, I feel like such a ditz now. I had no idea the order had anything to do with it, thanks for the help.

Thanks again
Top

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