Hmm, I put in all that stuff and it didn't appear to work. It is still capturing not-bold whites and bold whites.
Here is what I got:
'*******************Start of new color code capturing*********************************
World.AddTrigger "ClanPKTrigger", "^("&exploded&")( )+\((.*?)\)$", "",39,-1,0, "", "FlagName"
SetTriggerOption "ClanPKTrigger", "match_back_colour", "y"
SetTriggerOption "ClanPKTrigger", "bold", "y"
SetTriggerOption "ClanPKTrigger", "match_text_colour", "y"
SetTriggerOption "ClanPKTrigger", "text_colour", "9"
SetTriggerOption "ClanPKTrigger", "back_colour", "8"
SetTriggerOption "ClanPKTrigger", "match_inverse", "y"
SetTriggerOption "ClanPKTrigger", "match_italic", "y"
SetTriggerOption "ClanPKTrigger", "match_bold", "y"
'********************End of new color code capturing**********************************
Edit: And by the way, I did try it as world.settriggeroptio n and in this later try w/o the world part. Not sure what the difference is. I also tried the numbers w/o quotes ("text_color", 9) and with quotes (above). |