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Illegal name, capital letters

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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Mon 07 Mar 2005 10:47 PM (UTC)  quote  ]
Message
One of the name rules in Smaug is this...
 - Comprised of various capital letters, such as 'BrACkkA' or 'CORTO'.


Yet they never hard coded that rule in, and that's what I'd like to do. Make names with capital letters (besides first letter of course) illegal. I know what function to modify and the basic idea how to do it, but not how to actual code it in...

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by David Haley   USA  (3,881 posts)  [Biography] bio   Moderator
Date Reply #1 on Mon 07 Mar 2005 11:30 PM (UTC)  quote  ]
Message
Why not just 'tolower' every letter except the first?

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Reply #2 on Mon 07 Mar 2005 11:33 PM (UTC)  quote  ]
Message
Because then people who make "DemonSlayer" will have the name still go through. I think its better just to make these type of names illegal since people who try two word names will try it without a space next. Demon Slayer -> DemonSlayer.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by David Haley   USA  (3,881 posts)  [Biography] bio   Moderator
Date Reply #3 on Mon 07 Mar 2005 11:48 PM (UTC)  quote  ]
Message
But then they can type 'Demonslayer' and it'll work, so I'm not sure I see what the difference is. I'm just suggesting that you take whatever they typed, run it against other checks, and then when it's acceptable otherwise, convert all letters to lowercase except the first one.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Reply #4 on Mon 07 Mar 2005 11:52 PM (UTC)  quote  ]

Amended on Mon 07 Mar 2005 11:56 PM (UTC) by Zeno

Message
Yeah, might as well. Now the problem is, I've searched through comm.c and I could not find where it would set ch->name on a new character.

[EDIT] What if I just did:
capitalize( argument )


Or something like that?

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by David Haley   USA  (3,881 posts)  [Biography] bio   Moderator
Date Reply #5 on Mon 07 Mar 2005 11:56 PM (UTC)  quote  ]
Message
I think it actually uses load_char or something weird like that on a new character. I can't conveniently access the code right now (in class) but I think it's in save.c.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Reply #6 on Tue 08 Mar 2005 12:02 AM (UTC)  quote  ]
Message
Well that was actually easy. Anything wrong with this?

    case CON_GET_NAME:
        if ( argument[0] == '\0' )
        {
            close_socket( d, FALSE );
            return;
        }

        argument[0] = UPPER(argument[0]);
        argument = capitalize(argument);



I mean it works fine and everything. *shrug*

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Asean Novari   USA  (82 posts)  [Biography] bio
Date Reply #7 on Tue 08 Mar 2005 03:25 PM (UTC)  quote  ]
Message
Well i agree with the whole illegal name on the Demonslayer
issue.. but as for the capitol letter thing.. what about
people who want to have names like Jar'Kol... anyhoo.. just
my 2 cents



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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Reply #8 on Tue 08 Mar 2005 04:16 PM (UTC)  quote  ]
Message
You mean you want to allow that name? You'd have to change the player struct around a bit, so it won't save that as a filename, or it'll strip symbols.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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