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 Entire forum ➜ Programming ➜ General ➜ Looking for team to help with telnet on PSP

Looking for team to help with telnet on PSP

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Posted by Zeno   USA  (2,871 posts)  Bio
Date Wed 20 Jul 2005 07:16 PM (UTC)
Message
With the recent release of a FTP server on the Sony Playstation Portable, I realize that it would be a good time to start and attempt to dev a telnet for PSP. Because I don't know enough to do this all myself, I am looking for team members to help with the project. Since I doubt anyone here is into the PSP dev, I'm also looking for those who are familar with coding related to sockets.

http://rebirthseph.noobify.com/psptelnet/index.php

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #1 on Wed 20 Jul 2005 07:36 PM (UTC)
Message
Sockets and I are old friends but I'm not sure what exactly it is you're trying to do? A telnet server for a playstation? What exactly would such a server serve?

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #2 on Wed 20 Jul 2005 07:42 PM (UTC)

Amended on Wed 20 Jul 2005 07:43 PM (UTC) by Zeno

Message
I am planning to actually (with a team) code in a telnet application for the PSP so people can just start up their PSP and connect to a MUD to play. The telnet application would be run off the memory stick and since PSP supports WiFi, it could connect to a MUD. I am also planning after the telnet project is finished, to create a MUD client for the PSP. The telnet application is considered "homebrew".

For more information about the PSP, see:
http://en.wikipedia.org/wiki/PlayStation_Portable

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #3 on Wed 20 Jul 2005 07:58 PM (UTC)
Message
So this isn't a telnet server but rather a telnet client - or a client built around some library -, correct?

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #4 on Wed 20 Jul 2005 08:01 PM (UTC)

Amended on Wed 20 Jul 2005 08:03 PM (UTC) by Zeno

Message
Right. I myself would enjoy playing a MUD on the PSP. Now, I'm not positive if this is possible, but (as said on the topic on the sites forums) since there are MUD clients for a Mac, and a FTP server for the PSP, it should be possible.

[EDIT] The compiler is psp-gcc, see this topic for more information:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=6933

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #5 on Wed 20 Jul 2005 08:05 PM (UTC)
Message
If the PSP can send around packets over TCP/IP, then there's no reason a telnet client would be "that hard" to write. Of course, there's a lot of things you have to get right, lots of little gotchas here and there. But in principle nothing should prevent such a program in general.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #6 on Wed 20 Jul 2005 08:20 PM (UTC)
Message
Then yes, it should be very well possible. I had actually attempted to make the application myself a month ago, but didn't get very far because the PSP WiFi hadn't been discovered yet code-wise. And I'm not entirely confident I can do it myself.

I've asked for a team around the MUD community first, because I "trust" them over the PSP homebrew community.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Dralnu   USA  (277 posts)  Bio
Date Reply #7 on Wed 20 Jul 2005 08:40 PM (UTC)

Amended on Wed 20 Jul 2005 08:53 PM (UTC) by Dralnu

Message
I have limited knowledge of the PSP, but if I'm not mistaken, isn't it keyboardless? If so, that might make it a tad difficult to play a MUD via PSP...

[Edit]
Looked over the Wiki bit (just found it, lol). A homebrew telnet client might be interesting, and I wish I knew enough to help, but I cann't. Only thing I can think to help is saying you'll probably need either a onscreen keyboard w/ at least a rudamentary trigger/macro/alias setup. Maybe try working off the MudMagic source to get something to work?
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #8 on Wed 20 Jul 2005 08:52 PM (UTC)
Message
The PSP has a software keyboard, but also there are a few hardware keyboards coming soon.

http://www.gizmodo.com/archives/e3-sony-psp-keyboard-016141.php

http://www.gameseek.co.uk/productdetail/PSPfhyaqce6he5x223r

Also a dev was able to get the irDA port on the PSP to connect to a keyboard, so basically if you have a irDA keyboard, you can use that.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Dralnu   USA  (277 posts)  Bio
Date Reply #9 on Wed 20 Jul 2005 08:54 PM (UTC)
Message
That makes life much simpler. Good luck to ya
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #10 on Wed 20 Jul 2005 11:32 PM (UTC)
Message
Oh and some may find this interesting:

Quote:
Shine has ported Lua to the PSP for all those devs out there! Here is what Shine had to say about it:

I've compiled Lua for the PSP and ported my Snake to it. It is my first Lua program, so it may look not as elegant as it would be possible with this nice language, but at least it is 237 lines only, compared to the 551 lines of the old C program.

This is a first beta version, but it is already useable and it is possible to write other games with it by just changing the Lua script, like Tetris, Pong, PacMan etc. (should take only a few hours for each game for an average programmer), but perhaps the interface will change a bit, e.g. I think it is better to make the background image optional (now it is required) and I'll enhance the implementation, for example using the Gu-library for faster bit blitting. I'll release the final version next weekend, when some more feedback from users are available to improve and bugfix the current version (I don't know of any bugs in it, but I'm sure it is not bugfree).

In the final version perhaps there will be a Java implementation to run your scripts without changes on Windows, Mac and Linux.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Flannel   USA  (1,230 posts)  Bio
Date Reply #11 on Thu 21 Jul 2005 12:03 AM (UTC)
Message
Check this out too:
http://www.maxconsole.net/?mode=news&newsid=4262

Apparently someone's hacked together a normal keyboard for PSP.

~Flannel

Messiah of Rose
Eternity's Trials.

Clones are people two.
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Posted by Ritsu   (2 posts)  Bio
Date Reply #12 on Thu 15 Sep 2005 05:53 PM (UTC)
Message
As far as the PSP goes, I've been able to write simple webpages stored to the PSP memory stick Duo and retrieve them using the 2.00 version's web browser.

I've also tried thinking about finding a way to use telnet via PSP, and since coding to the PSP has been "secured" by Sony, the only viable option is to use the web browser to access a HTML-accessed Telnet client.

This poses two options only, from what I can see:

1) A Java-based telnet client. But since the PSP doesn't allow ActiveX or Java programming (only javascript, bah), that totally kills this method until Sony releases a version of the browser that supports ActiveX or Java.

2) A CGI telenet script. I've done my research on this method, and have actually been able to locate a CGI script for an HTML chatroom, which brings me to the point that the PSP accepts and can operate on Unix-based CGI scripts. To maximize the speed of the telnet client, however, would require that Perl be installed on the PSP, which cannot currently be accomplished. There are some Perl CGI scripts for Telnet already in existance, however I have been as of yet unable to locate one that has a functioning demo for testing, so I do not know if a telnet script would work for the PSP.

Which leads me to the conclusion: In order to provide a PSP-compatible Telnet client, a team well versed in Perl, CGI, Telnet, and HTML would be required. I do not possess the skills required to use or write in Perl or CGI, and my knowledge of Telnet is minimal, but based on my research, this is wholly possible provided you can find someone interested in the subject, or if you know enough about Perl and CGI (and how to set up such on a server) to set up one of the existing (but rare and few) Perl CGI Telnet clients in HTML.
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Posted by Ritsu   (2 posts)  Bio
Date Reply #13 on Thu 15 Sep 2005 05:57 PM (UTC)
Message
The only other option besides the above is to plead to Sony to release a version of the browser that supports Java/ActiveX or for them to code a telnet app.

The immediate thought comes to mind: "Pft. Yeah, right."
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Posted by Palm   (1 post)  Bio
Date Reply #14 on Tue 27 Dec 2005 12:34 PM (UTC)
Message
I just registered, and found this forum through google. I was actually searching for "PSP MUD Client" and hit the jack-pot! I'm using my PSP now and a keyboard would be good. I'm prolly the most serious mudder you've seen. I like this, and begging Sony sounds good as long as it looks commertially good and marketable. I'm sure i can get their attention. Being serious i would pay for this.
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