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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Item Connection snippet and Coloring channels

Item Connection snippet and Coloring channels

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Posted by Camulos   Canada  (17 posts)  Bio
Date Sat 03 Dec 2005 08:37 AM (UTC)
Message
Ahoy...

I'm using an essentially stock SMAUG mud, and have had the item connection snippet up and running for quite a long time now. Unfortunately we've only just discovered a rather strange bug wherein the use of 'connect item1 item2' will remove ALL instances of both item1 and item2 from your inventory, instead of just one of each.

I'm not particularly proficient as a coder, I basically just install snippets and tweak minor things.

My second problem is that I can't for the life of me figure out how to allow the use of ANSI color in channels, object descriptions, etc...

I've tried changing all the send_to_char's into send_to_char_color, but it hasn't made any noticable impact.

Any assistance with either issue would be much appreciated.
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Sat 03 Dec 2005 03:54 PM (UTC)
Message
You just need to add the line:
separate( obj );

Before the item extracts in the code. You'll need to do that code for both the connect items.

If you follow the doc that explains how to do that, it'll work fine. I've done it in the past.

Although, why not use FUSS?

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Camulos   Canada  (17 posts)  Bio
Date Reply #2 on Fri 09 Dec 2005 05:03 AM (UTC)
Message
That worked, and we've switched to FUSS and installed the snippet again, heh.

Thanks for the help.
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #3 on Fri 09 Dec 2005 01:48 PM (UTC)
Message
You probably realized this already, but I meant separate_obj.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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