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Random Crashes on SWRFUSS
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| Posted by |
Jason
(102 posts) bio
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| Date |
Mon 18 Jun 2012 02:08 AM (UTC) [ quote
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| Message |
ok here is what I got... and I don't get why it is crashing... The code is the same as it was on my non fuss code.
My game is crashing at this line of code
if( fPrompt && !mud_down && d->connected == CON_PLAYING )
{
ch = d->original ? d->original : d->character;
[bold] if( IS_SET( ch->act, PLR_BLANK ) ) THIS LINE HERE CRASHES[/bold]
write_to_buffer( d, "\r\n", 2 );
if( IS_SET( ch->act, PLR_PROMPT ) )
display_prompt( d );
if( IS_SET( ch->act, PLR_TELNET_GA ) )
write_to_buffer( d, (const char *)go_ahead_str, 0 );
}
This is the same as the non-fuss version. it seems to crash upon characters dying... or disconnecting abruptly. not really sure why.
Here is what the core file reads
(gdb) bt
#0 0x080d3ec8 in flush_buffer (d=0x9b42580, fPrompt=true) at comm.c:1186
#1 0x080d2a33 in game_loop () at comm.c:611
#2 0x080d1d15 in main (argc=5, argv=0xbfffe464) at comm.c:252
Current language: auto; currently c++
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| Posted by |
Fiendish
USA (851 posts) bio
Global Moderator |
| Date |
Reply #1 on Mon 18 Jun 2012 02:46 AM (UTC) [ quote
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| Message |
| what is d->character right before the crash? |
http://aardwolfclientpackage.googlecode.com/ | top |
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| Posted by |
Worstje
Netherlands (867 posts) bio
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| Date |
Reply #3 on Mon 18 Jun 2012 12:01 PM (UTC) [ quote
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| Message |
| Well then, that is your problem. You can't dereference null. Maybe your problem is somewhere else and it shows here, or this snippet makes wrong assumptions and that causes the crash. | top |
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| Posted by |
Jason
(102 posts) bio
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| Date |
Reply #4 on Mon 18 Jun 2012 10:41 PM (UTC) [ quote
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| Message |
Where might i even go about looking for this issue....Maybe the Account snippet I put in?
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| Posted by |
Fiendish
USA (851 posts) bio
Global Moderator |
| Date |
Reply #5 on Sat 30 Jun 2012 06:02 PM (UTC) [ quote
] Amended on Sat 30 Jun 2012 06:04 PM (UTC) by Fiendish
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| Message |
Maybe. We can't help you with that because we don't know what you're doing. This may be a good time to learn about general debugging techniques.
http://www.drpaulcarter.com/cs/debug.php#4.
http://cs.baylor.edu/~donahoo/tools/gdb/tutorial.html |
http://aardwolfclientpackage.googlecode.com/ | top |
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| Posted by |
Nick Gammon
Australia (18,800 posts) bio
Forum Administrator |
| Date |
Reply #6 on Sat 30 Jun 2012 11:11 PM (UTC) [ quote
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| Message |
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The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
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