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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ a little help with leveling and pk

a little help with leveling and pk

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Posted by Yetro   (40 posts)  Bio
Date Sat 08 Jun 2002 11:02 AM (UTC)
Message
I want to make the players of my mud autocatimaly become deadly when they reach level 10+. But i don't know how and where to do it. Can anyone help. I can do it.. but not auto, with mprog.. and mset command.. but that is not the idea.

greetings.
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Posted by Chris L   USA  (57 posts)  Bio
Date Reply #1 on Sun 09 Jun 2002 01:06 AM (UTC)
Message
just an idea, not sure if work or not im not that great coding but in update.c at line 2961 add:

if ( ch->level == 10 )
SET_BIT( victim-pcdata->flags, PCFLAG_DEADLY);

will that work?
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Posted by Chris L   USA  (57 posts)  Bio
Date Reply #2 on Sun 09 Jun 2002 01:08 AM (UTC)
Message
just remembered i might have edited that file, just add the two lines after the xREMOVE_BIT( ch->act, PLR_BOUGHT_PET );
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Posted by Yetro   (40 posts)  Bio
Date Reply #3 on Sun 09 Jun 2002 03:03 AM (UTC)
Message
i will check.. thanks
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Posted by Yetro   (40 posts)  Bio
Date Reply #4 on Sun 09 Jun 2002 03:24 AM (UTC)
Message
Don't work... i guess the if line its okay, but the set_bit it isnot.

victim undeclared first use of this...
pcdata undeclared..

that where the errors
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Posted by Yetro   (40 posts)  Bio
Date Reply #5 on Sun 09 Jun 2002 03:28 AM (UTC)
Message
Seems that i correct it...

if ( ch->level == 10 )
SET_BIT( ch->pcdata->flags, PCFLAG_DEADLY);

I will check in game..
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Posted by Yetro   (40 posts)  Bio
Date Reply #6 on Sun 09 Jun 2002 03:45 AM (UTC)
Message
Seems to be working.. but what are the deadly status??
because i get the level 10 as pre-deadly.
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