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➜ SMAUG
➜ SMAUG coding
➜ Immortal Levels and Player Levels
Immortal Levels and Player Levels
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Posted by
| Toy
(206 posts) Bio
|
Date
| Wed 12 Jun 2002 08:12 PM (UTC) |
Message
| The other day, I ran though the code and edited all of the Immortal lvls, changing the 15 that to existed down to 4, clumping all the commands and Immtitles into 4 sections.
Now, I've gotten it to work right, and now there are only 4 Imm levels, but the problem is now the Slist Command only shows skills for classes upto level 39, instead of the normal 50 that it should be. I've also changed all the LEVEL_AVATAR to LEVEL_HERO, so players would become Heros at lvl 50. If anyone has any feedback on what could be causing the shortness in player levels, or if they have done something similiar to this, please post with some help.
Thanks :)
-Alexander |
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | Top |
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Posted by
| Chris L
USA (57 posts) Bio
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Date
| Reply #1 on Thu 13 Jun 2002 11:19 PM (UTC) Amended on Thu 13 Jun 2002 11:21 PM (UTC) by Chris L
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Message
| in do_slist it sets hilev to level_hero which is
max_level - 15 and if u have max level set to 54 u have 39 for hilev
go into mud.h and change level_hero to max_level - 4
or did u change all that already? | Top |
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Posted by
| Toy
(206 posts) Bio
|
Date
| Reply #2 on Fri 14 Jun 2002 04:22 AM (UTC) |
Message
| I've already set LEVEL_HERO to MAX_LEVEL -4. That isn't is.
-Alexander |
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | Top |
|
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