|
All my rooms and loading them
|
Reply to this subject
Start a new subject
 
Refresh page
| Posted by |
Bipper
(17 posts) bio
|
| Date |
Tue 18 Jun 2002 01:39 AM (UTC) [ quote
] |
| Message |
I realize that the code automatically loads all the prbuilt rooms like hell, and so on. Can i delete some of these rooms with our messing up my code? If not what do i need to do?
Also when the mud loads is it possible to automatically load player areas without specifying it. I should know this but I am just plain old rusty lol.
Thanks for any help in advacnce :)
Bipper | top |
|
| Posted by |
Bipper
(17 posts) bio
|
| Date |
Reply #1 on Tue 18 Jun 2002 02:08 PM (UTC) [ quote
] |
| Message |
also I edited the authroom (vnum 100) which is found in newgate.area but when i actually type savearea newgate or even savearea newgat.are it says area not found. How do i go about saving my changes?
Bipper | top |
|
| Posted by |
Chris L
USA (57 posts) bio
|
| Date |
Reply #2 on Tue 18 Jun 2002 07:30 PM (UTC) [ quote
] |
| Message |
you can change the vnum for starting etc in mud.h
#define ROOM_VNUM_SCHOOL 10300
#define ROOM_AUTH_START 100
also when saving area like that prob should type
foldarea newgate.are
read help files on like foldarea aassign
and i wouldnt delete hell or any of limbo.are, everything there is important in some way or another its a good idea to leave vnums 1-99 alone | top |
|
| Posted by |
Nick Gammon
Australia (18,797 posts) bio
Forum Administrator |
| Date |
Reply #3 on Thu 20 Jun 2002 04:43 AM (UTC) [ quote
] |
| Message |
| My SMAUG FAQ covers the question about deleting areas that are needed by the server. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
|
| Posted by |
Bipper
(17 posts) bio
|
| Date |
Reply #4 on Thu 20 Jun 2002 12:32 PM (UTC) [ quote
] |
| Message |
Sorry I guess i should have worded the question better. My main wuestion was...
My Main problem is we want all our own rooms and such.. but i am not too positive if we can go gung ho and just delete em all, or if by chance there are multiple rooms tied into the code (i.e. hell). I think chris hit it on the head with the under 100 theory. (with the acception of the 10300. (or whatever). At least that is all I have noticed. Thanks for all the help Chris. and Gammon should include that info in the faq :) Thank you too gammon for the sweet forums :)
-Later
Bipper | top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
1,745 views.
Reply to this subject
Start a new subject
 
Refresh page
top
Comments to:
Gammon Software support
Forum RSS feed ( http://www.gammon.com.au/rss/forum.xml )