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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Creating a new item

Creating a new item

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Posted by Kain   USA  (43 posts)  Bio
Date Wed 10 Jul 2002 01:44 AM (UTC)
Message
Hi,

I'm trying to create a new item called "gun".

So I put the entries

case ITEM_GUN: in db.c
and
ITEM_GUN in mud.h

So then I go into Smaug and type "ocreate 1101 shotgun",
which creates a new object.
I then type in "oset 1101 type gun"

But then when I type in "ostat 1101", I get this message next to Vnum 1101 (where the type usually is):
LOG[*****] BUG: ITEM_TYPE_NAME: unknown type 65

Can anyone give me some advice as to what I'm doing wrong creating a new item?

Thanks
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Posted by Chris L   USA  (57 posts)  Bio
Date Reply #1 on Wed 10 Jul 2002 01:49 AM (UTC)

Amended on Wed 10 Jul 2002 01:59 AM (UTC) by Chris L

Message
gotta add stuff in build.c in char * const o_types []
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Posted by Kain   USA  (43 posts)  Bio
Date Reply #2 on Wed 10 Jul 2002 02:06 AM (UTC)
Message
Thanks, I put "gun" at the end of:

char * const o_types [] =

and I still get the same error.

This is driving me nuts, I know I'm doing something stupid
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Posted by Kain   USA  (43 posts)  Bio
Date Reply #3 on Wed 10 Jul 2002 11:52 PM (UTC)
Message
I figured it out...

In mud.h where the types are defined there is a line after the enum list of types that says (in mine at least)

#define MAX_ITEM_TYPE ITEM_CHANCE

I couldn't really figure out what that meant, until I realized that ITEM_CHANCE was the last type in the list. So I changed this to ITEM_GUN (which I set as the last item in the list) and it worked like a charm.
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Posted by Kain   USA  (43 posts)  Bio
Date Reply #4 on Fri 12 Jul 2002 11:53 PM (UTC)
Message
Can someone please tell me what I'm doing wrong...

ocreate 1101 newitem
oset 1101 blah
blah
blah
blah

what do I have to do to get these new items to save? In the past, I've always used an offline editor, so I've never down in within SMAUG.

Thanks
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Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #5 on Fri 02 Aug 2002 03:33 AM (UTC)
Message
To save you mean to appear next time? That is what resets are for, they put objects, mobs etc. into rooms.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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