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Problem with new area, or Smaug?

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Posted by Immortal   United Kingdom  (3 posts)  [Biography] bio
Date Mon 23 Dec 2002 02:21 PM (UTC)  quote  ]
Message
I just made new areas for Smaug and now when I start the server I get this error

[*****] BUG: Get_mob_index: bad vnum 3.
[*****] BUG: Create_mobile: NULL pMobIndex
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Posted by Nick Gammon   Australia  (18,800 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Tue 24 Dec 2002 01:55 AM (UTC)  quote  ]
Message
Sounds like you are referencing a non-existent mob. Perhaps you have a reset for a mob that doesn't exist? Try downloading the area editor from this site, and running an area check on your new area.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Immortal   United Kingdom  (3 posts)  [Biography] bio
Date Reply #2 on Tue 24 Dec 2002 07:32 AM (UTC)  quote  ]
Message
I am using the Area Editor from your website, thats the thing that really makes this strange.
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Posted by Immortal   United Kingdom  (3 posts)  [Biography] bio
Date Reply #3 on Tue 24 Dec 2002 07:33 AM (UTC)  quote  ]
Message
Another thing I noticed, is that it always gets errors from the existing areas with smaug, I was going to look at those to see if I could spot what I was doing wrong.
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Posted by Nick Gammon   Australia  (18,800 posts)  [Biography] bio   Forum Administrator
Date Reply #4 on Thu 26 Dec 2002 04:00 AM (UTC)  quote  ]
Message
You can still make areas that don't load with the Area Editor, do an 'area check' to make sure all mobs exist.

You can open the area.lst file with the Area Editor, that will open all areas, and then the checks for mobs etc. work much better, because some areas use things that are in other areas. By opening all areas you should minimize the number of warnings in the area check.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Samson   USA  (683 posts)  [Biography] bio
Date Reply #5 on Tue 21 Jan 2003 12:10 AM (UTC)  quote  ]
Message
Quote:

[*****] BUG: Get_mob_index: bad vnum 3.
[*****] BUG: Create_mobile: NULL pMobIndex


Did you perhaps remove limbo.are? If so, you need to put it back. Mob #3 is your "supermob" which is a required element for Smaug mudprogs to work right.

SmaugMuds.org: http://www.smaugmuds.org - The Smaug MUDs Community Center

"The past was erased, the erasure was forgotten, the lie became truth." -- George Orwell, 1984
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Posted by Boborak   USA  (228 posts)  [Biography] bio
Date Reply #6 on Tue 21 Jan 2003 06:28 AM (UTC)  quote  ]
Message
You may also want to look at the order in which your areas load in your area.lst file. limbo.are should be one of the very first.
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