Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ SMAUG ➜ Running the server ➜ Problem with new area, or Smaug?

Problem with new area, or Smaug?

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Immortal   United Kingdom  (3 posts)  Bio
Date Mon 23 Dec 2002 02:21 PM (UTC)
Message
I just made new areas for Smaug and now when I start the server I get this error

[*****] BUG: Get_mob_index: bad vnum 3.
[*****] BUG: Create_mobile: NULL pMobIndex
Top

Posted by Nick Gammon   Australia  (23,140 posts)  Bio   Forum Administrator
Date Reply #1 on Tue 24 Dec 2002 01:55 AM (UTC)
Message
Sounds like you are referencing a non-existent mob. Perhaps you have a reset for a mob that doesn't exist? Try downloading the area editor from this site, and running an area check on your new area.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Immortal   United Kingdom  (3 posts)  Bio
Date Reply #2 on Tue 24 Dec 2002 07:32 AM (UTC)
Message
I am using the Area Editor from your website, thats the thing that really makes this strange.
Top

Posted by Immortal   United Kingdom  (3 posts)  Bio
Date Reply #3 on Tue 24 Dec 2002 07:33 AM (UTC)
Message
Another thing I noticed, is that it always gets errors from the existing areas with smaug, I was going to look at those to see if I could spot what I was doing wrong.
Top

Posted by Nick Gammon   Australia  (23,140 posts)  Bio   Forum Administrator
Date Reply #4 on Thu 26 Dec 2002 04:00 AM (UTC)
Message
You can still make areas that don't load with the Area Editor, do an 'area check' to make sure all mobs exist.

You can open the area.lst file with the Area Editor, that will open all areas, and then the checks for mobs etc. work much better, because some areas use things that are in other areas. By opening all areas you should minimize the number of warnings in the area check.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Samson   USA  (683 posts)  Bio
Date Reply #5 on Tue 21 Jan 2003 12:10 AM (UTC)
Message
Quote:

[*****] BUG: Get_mob_index: bad vnum 3.
[*****] BUG: Create_mobile: NULL pMobIndex


Did you perhaps remove limbo.are? If so, you need to put it back. Mob #3 is your "supermob" which is a required element for Smaug mudprogs to work right.
Top

Posted by Boborak   USA  (228 posts)  Bio
Date Reply #6 on Tue 21 Jan 2003 06:28 AM (UTC)
Message
You may also want to look at the order in which your areas load in your area.lst file. limbo.are should be one of the very first.
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


17,386 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.