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➜ SMAUG
➜ SMAUG coding
➜ Flee
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Posted by
| Rayze
(9 posts) Bio
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Date
| Sat 26 Apr 2003 04:45 PM (UTC) Amended on Sat 26 Apr 2003 04:47 PM (UTC) by Rayze
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Message
| How would I go about lowering the percentage of success for flee? Or even better, making an anti-flee spell, for example web. You'd type web <player>, and he wouldn't be able to flee until he snapped the web with a snap command or something =\. Thanks for taking the time to look at this, :p
Rayze
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Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #1 on Sun 27 Apr 2003 07:28 AM (UTC) |
Message
| Look at the do_flee function in fight.c.
Just throw in a test against a random number to lower the chance of it succeeding.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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