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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ I'll have my characters well done

I'll have my characters well done

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Posted by Garaelb   (54 posts)  Bio
Date Mon 04 Aug 2003 12:04 AM (UTC)
Message
I've been playing with armor a little bit, testing a helmet in particular.
Quote:

Name: dwarven helmet
Vnum: 6510 Type: armor Count: 4 Gcount: 1
Serial#: 1706 TopIdxSerial#: 1706 TopSerial#: 1899
Short description: a dwarven helmet
Long description : A dwarven helmet has been dropped here.
Wear flags : take head
Extra flags:
Magic flags: none
Number: 1/1 Weight: 4/4 Layers: 0 Wear_loc: -1
Cost: 2500 Rent: 250 Timer: 0 Level: 6
In room: 0 In object: (none) Carried by: Lordrom
Index Values : 8 0 0 0 0 0.
Object Values: 5000 0 0 0 0 0.
Affects wisdom by 2.


I gave this item to a test character of mine an his armor class is now -9950. Thats pretty good or so I thought.

So I sent the poor test dummy out to go fight a city guard and the guard hits him and kills him in three. OUCH!

My question is what is the highest level/value an object ARMOR can have to make a character basically unhittable. I know that unhittable characters are bad but I would have thought that with a AC of -9950 that a level 15 guard's weapon wouldn't even scratch him?
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