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➜ SMAUG
➜ SMAUG coding
➜ Max int
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Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Tue 16 Sep 2003 06:22 AM (UTC) |
Message
| Hey, is there any way to increase max integer from
2,147,483,647? :P
I'd appreciate any help.. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Samson
USA (683 posts) Bio
|
Date
| Reply #1 on Tue 16 Sep 2003 03:17 PM (UTC) |
Message
| Not too likely, no. That's system dependent. You could use "long" types though if you REALLY want to have gigantic numbers available. | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #2 on Tue 16 Sep 2003 06:57 PM (UTC) |
Message
| unsigned long long stores a large number, more than a trillion. That should be enough for whatever you need. You'll need to use %llu also. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #3 on Tue 16 Sep 2003 11:36 PM (UTC) Amended on Tue 16 Sep 2003 11:55 PM (UTC) by Dace K
|
Message
| Never worked with ull before,
can you go a bit more into detail on the code
to assign it to a value? :P
Thanks. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #4 on Wed 17 Sep 2003 12:01 AM (UTC) |
Message
| Er.. I took a look around the forums, and as far
as I can tell, this would be what I should do..
unsigned long long <value>;
and then change every %d display for that value
to %llu.
That right? ;) |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #5 on Wed 17 Sep 2003 12:49 AM (UTC) Amended on Wed 17 Sep 2003 02:00 AM (UTC) by Zeno
|
Message
| Yeah, thats right. One thing that I found a problem with it, is that the num_punct doesn't work with it. You have to make a new num_punct function. If your going to use comma's, then I'll gladly post the new function. Just ask.
[EDIT] Argh, typos. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #6 on Wed 17 Sep 2003 01:19 AM (UTC) Amended on Wed 17 Sep 2003 01:58 AM (UTC) by Dace K
|
Message
| Updated code, it works like a dream. Thanks :).
I was gonna rewrite the num_punct myself, but if you have one handy I'd love to use it instead :D
|
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #7 on Wed 17 Sep 2003 02:02 AM (UTC) |
Message
| Well, I wouldn't rewrite it, then the old variables like int may not display corretly. I made a new num_punct function right under it called num_punct_llu. If you run into trouble making it, I'll just post mine. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #8 on Wed 17 Sep 2003 02:48 AM (UTC) |
Message
| Well, I wrote a function for num_punct_llu(long long foo)..
compiled it with no errors except for a warning where the function is called, so it completely fails to work.
Could you post your func please? :D |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #9 on Wed 17 Sep 2003 07:22 PM (UTC) |
Message
| Sure. Under num_punct this should go
char *num_punct_llu(long long unsigned foo)
{
int index, index_new, rest;
char buf[16];
static char buf_new[16];
sprintf(buf,"%llu",foo);
rest = strlen(buf)%3;
for (index=index_new=0;index<strlen(buf);index++,index_new++)
{
if (index!=0 && (index-rest)%3==0 )
{
buf_new[index_new]=',';
index_new++;
buf_new[index_new]=buf[index];
}
else
buf_new[index_new] = buf[index];
}
buf_new[index_new]='\0';
return strdup(buf_new);
}
When you use this for a variable, don't use %llu, since its already used in here. Just use %s. For example.
pager_printf_color(ch, "Variable: %s\n\r", num_punct_llu(ch->vr) );
|
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #10 on Thu 18 Sep 2003 01:20 AM (UTC) |
Message
| ahhh. My function was correct then, I just needed to change
the calls from %llu to %s.
Thanks for your help. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
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