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OLC question( Im a stupid newbie so please help out)
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| Posted by |
Kenshou
(2 posts) bio
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| Date |
Thu 05 Jul 2001 06:47 AM (UTC) [ quote
] |
| Message |
| I cant figure out what command to use to make a NEW area file I found the commands for editing and prototyping but not making a NEW one | top |
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| Posted by |
Mademoiselle
Australia (35 posts) bio
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| Date |
Reply #1 on Thu 05 Jul 2001 08:20 AM (UTC) [ quote
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| Message |
| I think you just use rassign to assign rooms to a player, then have that player SAVE AREA (or whatever it is). | top |
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| Posted by |
Nick Gammon
Australia (18,800 posts) bio
Forum Administrator |
| Date |
Reply #2 on Thu 05 Jul 2001 10:19 PM (UTC) [ quote
] |
| Message |
The help for rassign seems to agree with that...
RASSIGN MASSIGN OASSIGN
Syntax: rassign
oassign
massign
> Steps for creating a new area from scratch;
> 1. checkvnum rooms low_vnum hi_vnum
> checkvnum objects low_vnum hi_vnum
> checkvnum mobs low_vnum hi_vnum
> (make sure the vnums don't overlap another area)
> 2. rassign (person) low_vnum hi_vnum
> massign (person) low_vnum hi_vnum
> oassign (person) low_vnum hi_vnum
> 3. mset (person) aloaded yes
> 4. goto low_vnum
> goto hi_vnum
> 5. savea
> 6. save
>
> This should create a new area listed as '{PROTO} (Person)'s area in
> progress', with the file name '(person).are' and it should load up after
> rebooting the MUD with 'loadarea' or 'loadarea (person).are' if it's not
> your area.
NEVER do this to someone who has an area assigned to them. This would
change the range for the area they have assigned and wipe out the area.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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