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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Looping through rooms

Looping through rooms

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Posted by Zeno   USA  (2,871 posts)  Bio
Date Sun 12 Sep 2004 09:25 PM (UTC)
Message
Whats the best way to loop through existing rooms? I need to add an update to all rooms if a certain room variable is greater than 0. But I'm not sure how to use 'for' to loop through all the rooms.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Greven   Canada  (835 posts)  Bio
Date Reply #1 on Sun 12 Sep 2004 09:59 PM (UTC)
Message
You can't use a singular loop, you need to loop through the hashtables, then through all the rooms in that hash. If you need to update rooms, you might try putting it in the reset code, since all the looping and room finding is done already.

Nobody ever expects the spanish inquisition!

darkwarriors.net:4848
http://darkwarriors.net
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #2 on Sun 12 Sep 2004 10:14 PM (UTC)
Message
Wouldn't that only update on each area reset though? This variable is a deadly mist, and needs to dissipate a little every few seconds.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Nick Cash   USA  (626 posts)  Bio
Date Reply #3 on Mon 13 Sep 2004 01:24 AM (UTC)
Message
A description for doing what Greven said is this:

int hash;
ROOM_INDEX_DATA *room;

  for ( hash = 0; hash < MAX_KEY_HASH; hash++ )
   for ( room = room_index_hash[hash] ; room ; room = room->next)
   {
      /* your code here */
   }

What I would do is make a seperate update function for it, that way in bug tracking you can tell that its calling it.

~Nick Cash
http://www.nick-cash.com
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