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FUSS Code

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Posted by Samson   USA  (683 posts)  Bio
Date Wed 20 Oct 2004 11:45 AM (UTC)
Message
It's becoming obvious lately that hotboot/copyover is becoming a very highly demanded option to add on to a stock mud. So I wanted to take an impromptu poll here and find out if adding it to the FUSS packages as a standard feature would be desirable.
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Wed 20 Oct 2004 07:03 PM (UTC)
Message
I'd say yes. I went for a few months when I first started using FUSS without any sort of hotboot. But I soon became frustrated over the times I would have to reboot, just to test if something small would work.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Greven   Canada  (835 posts)  Bio
Date Reply #2 on Wed 20 Oct 2004 07:25 PM (UTC)
Message
I think its a great idea, but I have seen countless problems with it, as its not simple to new coders. I think a patch or a seperate version might be beneficial, one with, one without. Still a great idea though, IMO.

Nobody ever expects the spanish inquisition!

darkwarriors.net:4848
http://darkwarriors.net
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Posted by Nick Cash   USA  (626 posts)  Bio
Date Reply #3 on Wed 20 Oct 2004 09:17 PM (UTC)
Message
I also agree its a good idea. By all means add it if you have time :)

~Nick Cash
http://www.nick-cash.com
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Posted by Mirrodan   USA  (28 posts)  Bio
Date Reply #4 on Thu 21 Oct 2004 07:23 AM (UTC)
Message
I'd have to agree with everyone else that it'd be a great thing to add with out a shadow of a doubt. I added it myself because of the very reasons Zeno mentioned.



Admin and Head Coder
For Techno-Magicka
techno-magicka.dreasphere.org 4000
AIM: tchnmgck
MSN: newell_everett@hotmail.com
YAHOO: everettnewell
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Posted by Robert Powell   Australia  (367 posts)  Bio
Date Reply #5 on Fri 22 Oct 2004 02:54 AM (UTC)
Message
I think it should be a stock feature, i have only just added it in as one of my imms decided they wanted it, as i do all my coding locally and not on the host, rebooting isnt a huge issue, make changes, check its working, upload the code, recompile and then wait till smaug does its daily boot, i do have one problem and thats samson's hotboot snippet wont compile on my host for some reason, it keeps hateing the define for KEY, yet the same section of code (exactly the same char for char) is in 5 other files and compiles fine, it goes on about a stray \, but anyways you have my vote to add it as standard.

Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated.
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Posted by Rogel   USA  (5 posts)  Bio
Date Reply #6 on Sat 23 Oct 2004 05:56 AM (UTC)
Message
Since hotboot/warmboot/copyover is essentially execl and some file saving/loading routines, there should not be any compatibility problems. In addition, since hotboot use is purely optional, those who do not want to use it will never have to.

Rogel's Intermud Laboratory: http://rogel.mudworld.org
Immortal University: http://www.mudworld.org/ImmU
Intermud Forum: http://www.intermud.org/forum/
OpenIMC Intermud Communication Network: http://www.openimc.org
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Posted by Samson   USA  (683 posts)  Bio
Date Reply #7 on Sun 24 Oct 2004 01:37 AM (UTC)
Message
Or you could just obtain the updated Smaug FUSS package which now contains the hotboot code, as well as the latest version of the IMC2 code. Best of both worlds this way :)

BTW - until Nick updates the copies here, the latest ones are only available at www.mudplanet.org/files.php
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Posted by Asean Novari   USA  (82 posts)  Bio
Date Reply #8 on Thu 04 Nov 2004 08:17 PM (UTC)
Message
Thank you for adding Hotboot to the Smaug Fuss Samson..

I use that system frequently for testing and that has helped
shave off a large ammount of time from my coding tests.

Might it be possible to add the hotboot snippet to the SWR
Fuss package as well.. i have tried multiple times to no avail

I go through the hotboot snippet following all of the
directions to a T... when i get through i compile with cygwin
and get this

Administrator@Home ~/swr1fuss/src
$ make
make -s swreality
Compiling o/act_wiz.o....
act_wiz.c: In function `do_loadup':
act_wiz.c:3802: error: too few arguments to function `load_char_obj'
make[1]: *** [o/act_wiz.o] Error 1
make: *** [all] Error 2



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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #9 on Thu 04 Nov 2004 08:25 PM (UTC)
Message
You didn't follow all of the directions then. It should tell you to add something like TRUE or FALSE to all places where load_char_obj is called.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Asean Novari   USA  (82 posts)  Bio
Date Reply #10 on Thu 04 Nov 2004 09:00 PM (UTC)
Message
No i really followed the exactly like the thing said.. i added the TRUE just like it asked in all of the places it asked for.. but then it gives me that error....



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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #11 on Thu 04 Nov 2004 09:10 PM (UTC)
Message
Display that line, and another line that calls load_char_obj.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Greven   Canada  (835 posts)  Bio
Date Reply #12 on Thu 04 Nov 2004 09:28 PM (UTC)
Message
SWR also has a few extra calls to these functions outside of Samson's snippet, since his is for SMAUG, not SWR. You can grep for load_char_obj to exsure you got them all. I also have an SWR hotboot version available at www.darkwarriors.net, and as I understand it Samson was going to add the SWR version to the SWRFUSS package, so you may want to just wait for that.

Nobody ever expects the spanish inquisition!

darkwarriors.net:4848
http://darkwarriors.net
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Posted by Nick Gammon   Australia  (23,070 posts)  Bio   Forum Administrator
Date Reply #13 on Sat 06 Nov 2004 08:17 PM (UTC)
Message
The new copies of the FUSS package are now also available from this site.

Samson - the download link for InterMUD-3 is broken. "The requested URL was not found on this server".

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Samson   USA  (683 posts)  Bio
Date Reply #14 on Sat 06 Nov 2004 11:33 PM (UTC)
Message
Which I3 download link are you referring to?

And thanks for updating that. Now I just need to go over and update the copies on Kyndig's repository and everybody will have the current versions :)
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