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➜ SMAUG
➜ SMAUG coding
➜ Static Alignment
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| Posted by
| mudsonthetires
(5 posts) Bio
|
| Date
| Thu 10 Mar 2005 05:12 PM (UTC) |
| Message
| I'm looking at making alignment in SmaugFUSS something that you choose at character creation(after race and class selection). Any ideas how I would go about doing this? I've looked in comm.c and found several places where alignment is mentioned, but I don't really know where to begin.
I also want alignment to stay the same no matter what the player kills. I found int align_compute in fight.c, but I'm clueless as to how it works.
Any help would be greatly appreciated! | | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #1 on Thu 10 Mar 2005 06:40 PM (UTC) |
| Message
| You'd have to write code similar to the race selection, where you are given a choice of options and you have to enter one.
As for keeping alignment stable, if I remember correctly, align_compute returns the killer's new alignment after killing victim - in which case you can just always return the killer's alignment and be done with it. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
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