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➜ SMAUG
➜ Compiling the server
➜ Changes not showing up?
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Posted by
| Ombrenuit
(6 posts) Bio
|
Date
| Wed 30 Mar 2005 08:32 PM (UTC) Amended on Wed 30 Mar 2005 08:41 PM (UTC) by Ombrenuit
|
Message
| For my first additions to the smaug code I changed the days of the week and the months. However, a simple test of this (through the time command) showed no apparent change! (the days and months were the defaults!) Is there something I'm missing? Do I have to delete files so that the new can be made? How are changes supposed to show up?
I just changed the two structures in act_info.c and it made it seem as if it were compiling the changes...yet, nothing to show for it. What is going on? | Top |
|
Posted by
| Nick Cash
USA (626 posts) Bio
|
Date
| Reply #1 on Wed 30 Mar 2005 09:23 PM (UTC) |
Message
| First of all, make sure that it did in fact compile (properly). Next, reboot/copyover your mud so it uses the brand spankin new executable and you should see your changes.
If you need help on compiling you could probably just search the forums or online. Should be as simple as changing the file and typing make. |
~Nick Cash
http://www.nick-cash.com | Top |
|
Posted by
| Ombrenuit
(6 posts) Bio
|
Date
| Reply #2 on Wed 30 Mar 2005 09:57 PM (UTC) Amended on Wed 30 Mar 2005 10:08 PM (UTC) by Ombrenuit
|
Message
| How do I reboot/copyover? (in Cygwin?)
I'm using cygwin, which could be a problem? I made sure that I did in fact compile (because I intentionally stuck in an error to make sure it would catch it, which it did. When I fixed the error it says "compiled successfully", so I go to the /area directory ./smaug.exe and I still don't see a change) | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #3 on Thu 31 Mar 2005 12:54 AM (UTC) |
Message
| Use the reboot command in Smaug. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Nick Cash
USA (626 posts) Bio
|
Date
| Reply #4 on Thu 31 Mar 2005 01:26 AM (UTC) |
Message
| Indeed. Also, I'm not sure if /area is where it outputs the new exe, but you may wanna check the date on the file to make sure that is the correct one to be using. Otherwise its probablly in the /src directory (like mine). |
~Nick Cash
http://www.nick-cash.com | Top |
|
Posted by
| Ombrenuit
(6 posts) Bio
|
Date
| Reply #5 on Thu 31 Mar 2005 02:08 AM (UTC) |
Message
| What I was afraid of. Yes, the .exe in the area directory is old, so when replaced with the new .exe I am overjoyed with:
Wed Mar 30 22:05:42 2005 :: Fixing exits
Wed Mar 30 22:05:42 2005 :: Initializing economy
Wed Mar 30 22:05:42 2005 :: Resetting areas
Segmentation fault (core dumped)
...just what I needed. The old .exe does not give this error. | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #6 on Thu 31 Mar 2005 02:17 AM (UTC) |
Message
| After compiling, the exe file should not move from the src directory. It should always be in the src dir anyways. If the game is crashing, use gdb to debug it. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
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