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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ GMUD Ansi color issues

GMUD Ansi color issues

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Posted by Dace K   Canada  (169 posts)  Bio
Date Tue 19 Apr 2005 04:33 AM (UTC)
Message
I'm sure that anyone who's used GMud to view ascii art, or any color overland mapping system has noticed that GMud h has some major issues with the spacing, when it comes to switching from color to color.

Anyone know a way to fix this? I do know that it *can* be done, because I've seen some muds with overland maps that looked just perfect on my GMud. However, my own overland maps have these big gaps where the color changes.

Any help'd be appreciated, thanks.

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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Posted by Flannel   USA  (1,230 posts)  Bio
Date Reply #1 on Tue 19 Apr 2005 05:19 AM (UTC)
Message
I've never had issues with GMud and color. What are you sending to them?

~Flannel

Messiah of Rose
Eternity's Trials.

Clones are people two.
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Posted by Dace K   Canada  (169 posts)  Bio
Date Reply #2 on Tue 19 Apr 2005 05:45 AM (UTC)
Message
For example, try typing a one-line message (say in a helpfile or title), where you start in a color like white, then change to red halfway through the line.

The spacing is thrown off, and the red text is moved quite a sizable length to the right. Also, if you switch back to the original color, the spacing will be slightly to the left, so the last letter of the red word may be cut off.


ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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Posted by Nick Gammon   Australia  (23,120 posts)  Bio   Forum Administrator
Date Reply #3 on Tue 19 Apr 2005 07:39 AM (UTC)
Message
I can't think why colour changes would do that unless you are also throwing in bold/italic changes as well.

Can you post the exact ANSI sequences that work for MUSHclient but not GMUD?

If GMUD has a forum you could try asking on that, it might be a know issue for them.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Dace K   Canada  (169 posts)  Bio
Date Reply #4 on Tue 19 Apr 2005 02:32 PM (UTC)
Message
GMud's no longer (if it ever was) supported by the author, so there's no official site for it; or any unofficial site that I could find.

However, I seem to have found an iffy solution.
According to gmud's helpfile,

Picture[s] require ANSI Cursor positioning support which GMUD does not (yet) support. The program should work fine once you are in the mud.


Which explains the spacing problems. However, I've just found that if the font is changed to anything other than the default font, all color issues are resolved.

Odd. Was I the only person who was using it in its default font, and thus having ascii problems all these years?

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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Posted by Flannel   USA  (1,230 posts)  Bio
Date Reply #5 on Tue 19 Apr 2005 05:02 PM (UTC)
Message
That doesn't sound like it's the problem (the ANSI positioning), especially if you aren't sending those codes to the client. And moreso because Mushclient doesn't either. It would cause a handful of clients to be problematic, not just GMud.


It may indeed have just been a problem with that font, or it might have been that you're sending something that happens to end up calculating out differently with this font (and the problem still remains). What ANSI codes are you sending to the client?


~Flannel

Messiah of Rose
Eternity's Trials.

Clones are people two.
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Posted by Dace K   Canada  (169 posts)  Bio
Date Reply #6 on Tue 19 Apr 2005 08:33 PM (UTC)
Message
Any simple color code.

For example,

> &WExcuse me, but your &Rpants &Ware on fire.

Would look like this in default gmud font:

> Excuse me, but your pants are on fire.

Whereas on any other font (or mud client), it looks normal:

> Excuse me, but your pants are on fire.


(Doublespacing was used to show the partial overlap that happens in this issue.)

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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Posted by Flannel   USA  (1,230 posts)  Bio
Date Reply #7 on Tue 19 Apr 2005 09:36 PM (UTC)

Amended on Tue 19 Apr 2005 09:37 PM (UTC) by Flannel

Message
Double spacing gets eaten by the forum (use the code tags).

And we were asking more for what the server was sending back (since it might be sending something it shouldn't be, that cause problems with things on certain fonts in gmud), if you have mushclient, you can post the packet debug.

~Flannel

Messiah of Rose
Eternity's Trials.

Clones are people two.
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Posted by Dace K   Canada  (169 posts)  Bio
Date Reply #8 on Wed 20 Apr 2005 02:33 AM (UTC)
Message
Don't think gmud has any debug features on it, and no clue how to use mushclient for anything beyond connecting to a mud via proxy.
Hehe.

Um.. I think I'll just post a note asking gmud users to change their font to something other than the default.

I must have been using Zmud when I'd played the two other muds that had no problems with ascii graphics, because I just logged onto them today using Gmud, and they did.

Cheers, thanks for your time!

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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