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➜ SMAUG
➜ SMAUG coding
➜ Obj Values 4-5 in hotboot
Obj Values 4-5 in hotboot
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Posted by
| Dace K
Canada (169 posts) Bio
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Date
| Tue 14 Feb 2006 06:46 AM (UTC) |
Message
| For some reason, obj values 4 and 5 don't save over hotboot when inside containers. Index values save just fine, and the individual items save in inventories/rooms, but if they're in containers they reset to 0 for some reason.
Any ideas? |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
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Posted by
| Samson
USA (683 posts) Bio
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Date
| Reply #1 on Tue 14 Feb 2006 11:45 AM (UTC) Amended on Wed 27 Feb 2008 02:13 PM (UTC) by Samson
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Message
| http://www.smaugmuds.org/index.php?a=topic&t=1677
I can't think of any reason why being inside a container would matter. fwrite_obj shouldn't care when it's writing the data. So the link should be what you want. | Top |
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Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #2 on Tue 14 Feb 2006 05:55 PM (UTC) |
Message
| Thanks a lot for the fast reply - it was indeed the problem.
I glanced at that earlier, but assumed it was for area_vers, which is already at 4 in my mud :P
Odd that it only happened on objects in containers, though.
Good to see ya still around :) |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
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