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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Obj Values 4-5 in hotboot

Obj Values 4-5 in hotboot

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Posted by Dace K   Canada  (169 posts)  Bio
Date Tue 14 Feb 2006 06:46 AM (UTC)
Message
For some reason, obj values 4 and 5 don't save over hotboot when inside containers. Index values save just fine, and the individual items save in inventories/rooms, but if they're in containers they reset to 0 for some reason.

Any ideas?

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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Posted by Samson   USA  (683 posts)  Bio
Date Reply #1 on Tue 14 Feb 2006 11:45 AM (UTC)

Amended on Wed 27 Feb 2008 02:13 PM (UTC) by Samson

Message
http://www.smaugmuds.org/index.php?a=topic&t=1677

I can't think of any reason why being inside a container would matter. fwrite_obj shouldn't care when it's writing the data. So the link should be what you want.
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Posted by Dace K   Canada  (169 posts)  Bio
Date Reply #2 on Tue 14 Feb 2006 05:55 PM (UTC)
Message
Thanks a lot for the fast reply - it was indeed the problem.
I glanced at that earlier, but assumed it was for area_vers, which is already at 4 in my mud :P

Odd that it only happened on objects in containers, though.


Good to see ya still around :)

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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