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Examples of what you can do with miniwindows

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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #30 on Fri 21 May 2010 10:07 PM (UTC)  quote  ]
Message

This is a screenshot of the data I showed above:


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #31 on Fri 21 May 2010 10:16 PM (UTC)  quote  ]
Message

Hidden away in the plugin is an idea I was working on - a "rating" for weapons. See below, the rating is circled. This is calculated based on the "standard" damage a weapon of a certain level does, and indicates if this weapon does more or less than the standard damage. It is intended to see if the weapon is "better" than another one, for its level.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #32 on Fri 21 May 2010 10:19 PM (UTC)  quote  ]
Message

If you hit the "combine" link, then multiple items of the same type are combined, to save space and where you don't care for the mouse-over detail about each one:


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #33 on Sat 22 May 2010 12:35 AM (UTC)  quote  ]
Message
I have added the "movewindow" code to the above plugin.

http://github.com/nickgammon/plugins/blob/master/aardwolf/Aardwolf_Inventory_v3.xml

In particular, in this commit:

http://github.com/nickgammon/plugins/commit/268a89ca386


You can now drag the inventory around by clicking on the top line of the inventory, however not on the part saying "- Inventory -" because if you mouse-over that particular spot a summary of your inventory appears. However to the left or right of the center should work.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #34 on Sat 22 May 2010 12:37 AM (UTC)  quote  ]
Message

Example of the inventory summary (mouse-over the middle of the top line):


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #35 on Sat 22 May 2010 01:04 AM (UTC)  quote  ]
Message
Nick Gammon said:


When first used it tries to get spell information. I got an error when doing that, but after closing and re-opening the world it seemed to go away, so not sure about that.



The problem there turns out to be that the spell information is too long and the server truncates it, or disconnects you.

As a workaround, if you close the world and re-open at least some of the spell stuff is saved, and it works more or less.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Crowe   (21 posts)  [Biography] bio
Date Reply #36 on Sat 25 Dec 2010 09:43 PM (UTC)  quote  ]
Message
I tried to load this plugin on the new Aardwolf Plugin Setup and could not get a inventory window. The plugin would load. Are there any suggestions at getting it to work?
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #37 on Sat 25 Dec 2010 10:13 PM (UTC)  quote  ]
Message
I'm not sure that Aardwolf sends out the codes I used when I wrote this. Make sure that the inventory tags are turned on (they may have only been on the test server).

Try asking on the Tech channel in Aardwolf, someone there may be able to help.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Tseris   (98 posts)  [Biography] bio
Date Reply #38 on Wed 29 Dec 2010 05:15 AM (UTC)  quote  ]
Message
Reading though this thread a few times I think Im a little confused as to what the problem is. Is there difficulty with listing different items on another tab of the same miniwindow, or is it a problem of wanting to write another entire window with its own tabs and the two conflicting?

Personally I could do without the drag-and-drop functionality, I think the "action mouseclick popup" is more than enough. What I would like to be able to do is only have one miniwindow with tabs like this, but then have the tabs be along the lines of:

"Inventory" "Equip" "Score" "Skills" "Map?"

So I guess thats why it comes down to whether its a problem of drawing inventory and equipment off of two tabs on the same window, or two entirely different windows.
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #39 on Wed 29 Dec 2010 05:57 AM (UTC)  quote  ]
Message
I think you are referring to a different problem here. The earlier problem was that to have two "inventory-like" windows was a major rewrite because I used names in the plugin that didn't lend themselves to duplication. For example, a window for a shop, a window for your equipped items, and a window for your inventory.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Tseris   (98 posts)  [Biography] bio
Date Reply #40 on Wed 29 Dec 2010 06:08 AM (UTC)  quote  ]
Message
So, with the understanding that I would have to tailor the output for each tab to match the information for my own mud, is something like what Im describing workable with this plugin? I know I can make separate windows, one for inventory, one for worn equipment, one for score, etc, but having them together with the tabs looks very clean and space saving.
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #41 on Wed 29 Dec 2010 11:35 PM (UTC)  quote  ]
Message
Yes that should be achievable. Instead of splitting into tabs by category you could split by what you said.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Wam   (3 posts)  [Biography] bio
Date Reply #42 on Tue 01 Mar 2011 08:55 AM (UTC)  quote  ]
Message
Hi, when I try to load v3 into Aardwolf I get this error,

Line 79: Elements terminated out of sequence, expected </meta>, got </head> (Cannot load)

Is there anything im doing wrong or somthing I can change easily for it to work?
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Posted by Nick Gammon   Australia  (19,469 posts)  [Biography] bio   Forum Administrator
Date Reply #43 on Tue 01 Mar 2011 10:00 PM (UTC)  quote  ]
Message
There is no </head> in the plugin. Sounds like you have a web page.

Follow the link to GitHub, then use the Download button to get a copy of the plugin.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Jazt   USA  (1 post)  [Biography] bio
Date Reply #44 on Tue 13 Dec 2011 01:59 PM (UTC)  quote  ]
Message
Do I need additional plug-ins for the inventory window to be displayed (playing aardwoldf)?

I added AFK_Detector, Playing_Detector, and Create_World_File as well as Aardwolf_Inventory_v3 from the repo.

All I get is:
{/invdata}
my
inventory
listed
as item
numbers, etc
{/invdata}

displayed in the main window twice, so I feel like I am missing something to handle sending this to a separate window and squelching the main output. The drop trigger seems to activate the same as above.

Thanks in advance.
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