You raise some valid concerns about implementing this system. But I guess anything new must meet such concerns and try to overcome them.
How fast can players move right now, without tactical? It is totally arbitrary, as there is no distance involved at all from room to room. Type n,n,n,n,n and you zoom across 5 rooms. In the system I want, you can move one 'space' in tactical much the same way, as fast as you can type. I look at it thusly: Somebody in normal movement is not taking care to maneuver past a monster, or whatnot, while somebody in tactical is taking more care. And remember, unless you are fighting, climbing, swimming, or moving next to an object to use/interact, you don't need to be in tactical.
The use in tactical, besides roleplay, is that somebody trying to rush past a group of fighters to get to the mage will be attacked by the fighters and possibly killed, while the mage will get off a spell. It is just as the name says, tactical. There are other cool things. For instance, you are nearly out of movement and need to get to fountain/food/whatever. You need tactical, but you can't move until you gain movement. Some of the things are hard to put down like this, but I have seen tactical used, and it is very good.
The characters might have the same first letter, but mobs/npcs use a lower-case letter, making them easily identifiable. Also, aggressive mobs will begin moving toward you or casting, making them a dead giveaway.
I am glad to get the input on this, and you are undoubtedly right that there will be unforseen problems. But I think those can be dealt with as they crop up. I must say, I sure wish it was as simple for me to code this as it sounds like it is to many here. But I suppose that is why I am at this site, to try to learn from those who do know.
I am not sure of how somebody could abuse/cheat with such a system. How do you see this happening?
Thanks again for posting.
Gadush |