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➜ SMAUG
➜ SMAUG coding
➜ A question about Spells and skills..
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A question about Spells and skills..
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It is now over 60 days since the last post. This thread is closed.
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| Posted by
| Toy
(206 posts) Bio
|
| Date
| Tue 17 Feb 2004 01:37 AM (UTC) |
| Message
| I was going through debugging and testing and I ran into an error. I typed in the command "practice" and this occurred:
refresh 100% remove curse 100% remove invis 100% remove trap 100%
----------------------------------[Spells]----------------------------------
reserved 100% sanctuary 100% scry 100%
shadowform 100% shield 100%
I noticed that the spells header had occured about halfway done the list. SO I looked further into this problem. I noticed that the original SMAUG code had the Reserved skill on the top of the skills.dat list and I guess the check for the Spells head occurs after the spell reserved.
if ( argument[0] == '\0' )
{
int col;
sh_int lasttype, cnt;
col = cnt = 0;
lasttype = SKILL_SPELL;
set_pager_color( AT_MAGIC, ch );
for ( sn = 0; sn < top_sn; sn++ )
{
if ( !skill_table[sn]->name )
break;
if ( strcmp(skill_table[sn]->name, "reserved") == 0 && ( IS_IMMORTAL(ch) || DUAL_SKILL(ch, sn) ) )
{
if ( col % 3 != 0 )
send_to_pager( "\n\r", ch );
set_pager_color( AT_MAGIC, ch );
send_to_pager_color( " ----------------------------------[&CSpells&B]----------------------------------\n\r", ch);
col = 0;
}
I believe that when I used the area editor it set my spells in alphabetical order, disrupting this. How would I go about fixing this?
-Toy
|
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | | Top |
|
| Posted by
| Toy
(206 posts) Bio
|
| Date
| Reply #1 on Tue 17 Feb 2004 01:41 AM (UTC) |
| Message
| Ok.. quick dumb fix: simply put the spell Reserved back at the top of the skills.dat file. Have to remember to not use the area editor when working on skills. Seems to have a couple of strange faults, 2 of them being it rearranges the list into alphabetical order, and the second, it seems to like added 'blind' to all spell effects... wierd huh?
-Toy keeps finding dumb things wrong today... |
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | | Top |
|
| Posted by
| Gregar
(20 posts) Bio
|
| Date
| Reply #2 on Tue 17 Feb 2004 09:02 AM (UTC) |
| Message
| Not only did it default everything to blind, after I fixed each one of those manually, it changed all my new spell codes to spell_snooze.
Wish I had seen your reminder before I went thru line per line re-applying the new code.
| | Top |
|
| Posted by
| Nick Gammon
Australia (23,166 posts) Bio
Forum Administrator |
| Date
| Reply #3 on Tue 17 Feb 2004 10:09 PM (UTC) |
| Message
| It does sort them into alphabetical order - does that matter? They are still the same spells/skills.
As for the blindness or spell_snooze problem, can you give an example? I added an extra spell and it took the code it was assigned.
Bearing in mind the skills.dat file is just a text file you can edit it and see what is going on.
Here is a skill from it before using the Area Editor:
#SKILL
Name armor~
Type Spell
Info 0
Flags 0
Target 2
Minpos 111
Slot 1
Mana 5
Rounds 12
Code spell_smaug
Dammsg ~
Wearoff Your armor returns to its mundane value.~
Hitchar $N's armor begins to glow softly as it is enhanced by a cantrip.~
Hitvict Your armor begins to glow softly as it is enhanced by a cantrip.~
Hitroom $N's armor begins to glow softly as it is enhanced by a cantrip.~
Affect 'l*10' 17 '-20' -1
Minlevel 1
End
And now after making a change (to something else) and saving the skills.dat file:
#SKILL
Name armor~
Type Spell
Flags 0
Target 2
Minpos 111
Slot 1
Mana 5
Rounds 12
Code spell_smaug
Dammsg ~
Wearoff Your armor returns to its mundane value.~
Hitchar $N's armor begins to glow softly as it is enhanced by a cantrip.~
Hitvict Your armor begins to glow softly as it is enhanced by a cantrip.~
Hitroom $N's armor begins to glow softly as it is enhanced by a cantrip.~
Affect 'l*10' 17 '-20' -1
Minlevel 1
End
The only difference is it seems to have removed the "Info" line. If you are having other problems can you post the actual skill/spell before and after the Area Editor changed it, and point out which part you think is wrong? |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Toy
(206 posts) Bio
|
| Date
| Reply #4 on Thu 19 Feb 2004 07:10 AM (UTC) |
| Message
| To be honest, I can't explain what happened I just know this:
#SKILL
Name antimagic shell~
Type Spell
Info 0
Flags 0
Target 3
Minpos 108
Slot 224
Mana 40
Rounds 12
Code spell_smaug
Dammsg ~
Wearoff The shimmering shell and its protection from magic fade away...~
Hitvict A shimmering translucent shell forms about you.~
Hitroom A shimmering translucent shell forms about $N.~
Affect 'l*23' 27 '1048576' -1
Minlevel 17
End
In the line Affect, as with all spell_smaug skills, it changed the -1 to a 0, thus affected all the skills with 'blind'.
-Toy |
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | | Top |
|
| Posted by
| Nick Gammon
Australia (23,166 posts) Bio
Forum Administrator |
| Date
| Reply #5 on Thu 19 Feb 2004 08:26 PM (UTC) |
| Message
| I cannot reproduce that. I put the stuff you have there into a separate file, added #END to the end of it, loaded it into the Area Editor (as a skills file), changed something else (Info to 1) then saved it.
When I looked at it in a text editor the -1 was still -1.
What version of the Area Editor do you have? |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Toy
(206 posts) Bio
|
| Date
| Reply #6 on Thu 19 Feb 2004 11:39 PM (UTC) |
| Message
| 1.32
-Toy |
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | | Top |
|
| Posted by
| Malelder
(9 posts) Bio
|
| Date
| Reply #7 on Fri 16 Jul 2004 10:23 PM (UTC) |
| Message
| Same thing just happened to me, it looked like AE was setting the Flags setting on any spell affects to -1...which changed everything to Blind (:
| | Top |
|
| Posted by
| Nick Gammon
Australia (23,166 posts) Bio
Forum Administrator |
| Date
| Reply #8 on Fri 16 Jul 2004 11:41 PM (UTC) |
| Message
| | I still can't reproduce this. I changed the flags on "armor" to zero, saved it, edited the file in another editor, and it was indeed zero. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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