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➜ MUSHclient
➜ General
➜ Simulate color
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Posted by
| Renz
(1 post) Bio
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Date
| Fri 10 Jul 2009 08:21 AM (UTC) |
Message
| How do I use Simulate in Lua to output coloured text? Also, can it output italicized or bolded text? | Top |
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Posted by
| Nick Gammon
Australia (23,121 posts) Bio
Forum Administrator |
Date
| Reply #1 on Fri 10 Jul 2009 08:40 AM (UTC) Amended on Fri 10 Jul 2009 08:42 AM (UTC) by Nick Gammon
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Message
| |
Posted by
| Teapot
Australia (9 posts) Bio
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Date
| Reply #2 on Sat 25 Jul 2009 05:28 AM (UTC) Amended on Sat 25 Jul 2009 05:29 AM (UTC) by Teapot
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Message
| This is a bit of a late reply, but I was just wondering how to do this myself.
If you're using Simulate() to test triggers rather than add a note (for which, like Nick said, it's easier to use a note function), you can insert ANSI sequences to add colour and other ANSI-ish-things. This is very useful when testing colour triggers.
The easiest way to insert ANSI sequences in MUSHclient is to use its ANSI() function. For instance, to test bold green text:
Simulate (ANSI(1,32) .. "Hello! I'm bold green.\n" .. ANSI(0))
See http://www.gammon.com.au/scripts/doc.php?function=ANSI for for more information and the ANSI colour codes. | Top |
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Posted by
| Nick Gammon
Australia (23,121 posts) Bio
Forum Administrator |
Date
| Reply #3 on Sat 25 Jul 2009 06:16 AM (UTC) |
Message
|
Quote:
Also, can it output italicized or bolded text?
In my earlier reply I had forgotten about NoteStyle - this lets you do italic, bold, inverse and underlined text for the next note (until the end of the current line).
http://www.gammon.com.au/scripts/doc.php?function=NoteStyle
You are right, Simulate is appropriate for testing triggers (or you can use the Game menu -> Test Trigger dialog).
To simply display coloured text (eg. in a trigger) it is better to use ColourNote, Note, ColourTell, in conjunction with NoteStyle if required.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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