Description of MUSHclient world function: world.WindowTextWidth
Name | WindowTextWidth |
---|---|
Type | Method |
Summary | Calculates the width of text in a miniwindow |
Prototype | long WindowTextWidth(BSTR WindowName, BSTR FontId, BSTR Text, BOOL Unicode);
|
Description | This calculates how many pixels a particular piece of text will take up, which can help in calculating how big a window to create, or where to put other things. Note that WindowText returns the number of pixels when it draws text, so you don't need to call WindowTextWidth simply to work out where to draw the very next item. Note: Available in version 4.34 onwards. |
Lua example |
|
Returns | If successful, returns the number of pixels the text would take horizontally. |
Introduced in version | 4.34 |
See also ...
Function | Description |
---|---|
WindowCreate | Creates a miniwindow |
WindowFont | Loads a font into a miniwindow |
WindowFontInfo | Returns information about a font |
WindowFontList | Lists all fonts loaded into a miniwindow |
WindowText | Draws text into a miniwindow |
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