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➜ MUSHclient
➜ Plugins
➜ How to debug plugin variables
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How to debug plugin variables
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| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Tue 15 Aug 2006 10:36 PM (UTC) |
| Message
| I recently had occasion to try to debug a plugin, and wanted to know what the variables contained (the Lua variables, not the MUSHclient variables).
If you simply try to do something like this, it doesn't work because it shows the variable from the main script space, not the plugin script space:
/Note (myvariable)
This simple alias below solves this by being installed in the plugin, and then it displays the plugin variable (or does any script command, like setting a variable):
<aliases>
<alias
match="~*"
enabled="y"
send_to="12"
sequence="100"
>
<send>assert (loadstring (FixupEscapeSequences[[%1]])) ()</send>
</alias>
</aliases>
This is the Lua version, although VBscript has something similar (the Execute function).
Now all I have to do is put "~" in front of my script command, like this:
~Note (myvariable) --> inspect variable
~myvariable = 42 --> change variable
Of course, you remove the alias when you have finished debugging.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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