I don't want it in a "mini-window." I wanted it in another world.
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Sunday, October 15, 2006, 5:29 AM -->
<!-- MuClient version 3.74 -->
<!-- Plugin "Aardwolf_GQuest_SeparateLUA" generated by Plugin Wizard -->
<muclient>
<plugin
name="Aardwolf_GQuest_SeparateLUA"
author="Onoitsu2"
id="8ac19d8143d49dea2fb5c6a4"
language="Lua"
purpose="Displays the GQuest Check on Aardwolf within another window"
save_state="y"
date_written="2006-10-15 05:27:29"
requires="3.74"
version="1.1"
>
<description trim="n">
<![CDATA[
]]>
</description>
</plugin>
<!-- Get our standard constants -->
<include name="constants.lua"/>
<!-- Aliases -->
<aliases>
<alias
match="^Aard\_GQ set (.*?)$"
enabled="y"
group="AardGQAlias"
regexp="y"
script="Aard_GQ_Set"
send_to="12"
omit_from_output="y"
ignore_case="y"
sequence="100"
>
</alias>
<alias
match="^cp?\s?c(heck)?$"
enabled="y"
group="AardGQAlias"
regexp="y"
script="Aard_GQ_Check"
send_to="12"
ignore_case="y"
sequence="100"
>
</alias>
</aliases>
<!-- Triggers -->
<triggers>
<trigger
group="AardGQ_Send"
ignore_case="y"
match="^You still have to kill \* (.*?) \((.*?)\)\.$"
name="GQ_Send"
omit_from_log="y"
omit_from_output="y"
regexp="y"
script="GQ_Send"
send_to="12"
sequence="100"
>
</trigger>
<trigger
group="AardGQ_Send"
ignore_case="y"
match="^$"
name="GQ_End"
omit_from_log="y"
omit_from_output="y"
regexp="y"
script="GQ_End"
send_to="12"
sequence="100"
>
</trigger>
</triggers>
<!-- Plugin help -->
<aliases>
<alias
script="OnHelp"
match="Aard_GQ help"
enabled="y"
ignore_case="y"
>
</alias>
</aliases>
<script>
<![CDATA[
-- Start Customize Area
-- GQ Check Text Color
mobtext = "darkolivegreen"
-- GQ Check Dead Back Color
mobdead = "dimgrey"
-- GQ Check Alive Back Color
mobalive = "grey"
-- GQ Check Total Text Color
totaltext = "greenyellow"
-- GQ Check Total Back Color
totalback = "dimgrey"
-- End Customize Area
-- ADD ALL AREAS TO THIS TABLE
areas={}
mobs = 0
worldname = GetVariable("worldname")
if worldname == nil or worldname == "" then
worldname = ""
ColourNote("white", "red", "AardGQ 'Send To' Window NOT Set!")
end -- if
function Aard_GQ_Set(sName,sLine,wildcards)
if wildcards[1] == "" then
ColourNote("white", "red", "AardGQ 'Send To' Window NOT Set!")
else
SetVariable("worldname",wildcards[1])
worldname = wildcards[1]
ColourNote("white", "green", "AardGQ 'Send To' Window Set To '" .. worldname .. "'!")
SaveState()
end -- if
end -- Aard_GQ_Set
function Aard_GQ_Check(sName,sLine,wildcards)
mobs = 0
EnableTriggerGroup("AardGQ_Send",1)
SendNoEcho("cp check")
local send_to_me = GetWorld(worldname)
if send_to_me ~= nil then
send_to_me:DeleteOutput()
else
ColourNote("white", "red", "AardGQ 'Send To' Window (" .. worldname .. ") NOT Open!")
end -- if
end -- Aard_GQ_Check
function GQ_End(sName,sLine,wildcards)
EnableTriggerGroup("AardGQ_Send",0)
local send_to_me = GetWorld(worldname)
if send_to_me ~= nil then
send_to_me:Note()
send_to_me:ColourNote(totaltext,totalback,mobs .. " = Total Mobs Left")
else
Note()
ColourNote(totaltext,totalback,mobs .. " = Total Mobs Left")
end -- if
end -- GQ_End
function GQ_Send(sName,sLine,wildcards,STYLES)
mobs = mobs + 1
local send_to_me = GetWorld(worldname)
if send_to_me ~= nil then
local str = {}
--local linestyles = table.getn(STYLES)
--for style = 1, linestyles do
local found, numareas = 0, table.getn(areas)
for area = 1, numareas do
if string.lower(areas[area]) == string.lower(wildcards[2]) then
found = 1
break
end -- if
end -- for
if found == 1 then
table.insert (str, mobtext)
table.insert (str, mobdead)
else
table.insert (str, mobtext)
table.insert (str, mobalive)
--table.insert (str, RGBColourToName(STYLES[style]["textcolour"]))
--table.insert (str, RGBColourToName(STYLES[style]["backcolour"]))
end -- if
--table.insert (str, STYLES[style]["text"])
table.insert (str, wildcards[1] .. " * " .. wildcards[2] .. " (" .. wildcards[2] .. ")")
--end -- for
send_to_me:ColourNote (unpack (str))
else
local str = {}
--local linestyles = table.getn(STYLES)
--for style = 1, linestyles do
--table.insert (str, RGBColourToName(STYLES[style]["textcolour"]))
--table.insert (str, RGBColourToName(STYLES[style]["backcolour"]))
--table.insert (str, STYLES[style]["text"])
--end -- for
local found, numareas = 0, table.getn(areas)
for area = 1, numareas do
if string.lower(areas[area]) == string.lower(wildcards[3]) then
found = 1
end -- if
end -- for
if found == 1 then
table.insert (str, mobtext)
table.insert (str, dimgrey)
else
table.insert (str, mobtext)
table.insert (str, mobalive)
end -- if
table.insert (str, wildcards[1] .. " * " .. wildcards[2] .. " (" .. wildcards[3] .. ")")
ColourNote(unpack(str))
end -- if
end -- GQ_Send
function OnPluginInstall()
OnHelp()
end -- OnPluginInstall
function OnHelp ()
Note (GetPluginInfo (GetPluginID (), 3))
end
]]>
</script>
</muclient>
*Truncated the help and the table to get it into this post
In particular it breaks when places like castle-vlad shamir are the first target. I believe I attempted to alter that miniwindow as well but I don't understand how to send things simply to other windows. I don't need 3 wildcards I think for what I want to do. Just capture the mob/area to the period and that gquest helper tried to supply like the room or something and that's unnecessary to me, esp if I can't get the simple version to work. |