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 Entire forum ➜ MUSHclient ➜ Lua ➜ Accessing plugin functions from world file

Accessing plugin functions from world file

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Posted by Eritheyl   (2 posts)  Bio
Date Wed 04 Mar 2015 02:47 PM (UTC)

Amended on Wed 04 Mar 2015 02:51 PM (UTC) by Eritheyl

Message
Hi there. I'm pretty new to writing my own stuff for MUSHclient, so apologies first and foremost if this is 1) stupid easy stuff or 2) already addressed somewhere that I cannot for the life of me find.

Problem:

I can't seem to find a method of accessing functions within a plugin script from the world file itself.

Details:

A plugin I've written for the game I play works well. But getting the most use out of it (for others and myself) requires being able to create aliases on the fly that run the functions -within- the plugin, that technically don't exist so far as the world file is concerned.

I know it's possible to just write the aliases into the plugin file itself, but that's a little unwieldy. So, is there a workaround or simple solution I've skipped over?
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Posted by Fiendish   USA  (2,558 posts)  Bio   Global Moderator
Date Reply #1 on Wed 04 Mar 2015 03:05 PM (UTC)
Message
Template:function=CallPlugin CallPlugin

The documentation for the CallPlugin script function is available online. It is also in the MUSHclient help file.


https://github.com/fiendish/aardwolfclientpackage
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Posted by Eritheyl   (2 posts)  Bio
Date Reply #2 on Wed 04 Mar 2015 04:31 PM (UTC)
Message
Thanks much!
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