Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Mob code question

Mob code question

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Kain   USA  (43 posts)  Bio
Date Sun 21 Jul 2002 02:07 PM (UTC)
Message
Hi all,

Does anyone know how the code for resets for Mobs are structured in relation to the below scenario? I believe I know the answer but I want to check for sure.

Let's say I create a mob named John Doe. I want John Doe to be able to traverse across ALL my areas. But I want John Doe to be unique, in other words only one instance of him at all times. So let's say he is in Area A. If he travels to Area B, will the reset in Area A create another instance of him?
I believe the answer is yes, but I want to make sure.

Thanks
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


8,886 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.