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➜ MUSHclient
➜ General
➜ Channel Captureing
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Posted by
| Myrik
(1 post) Bio
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Date
| Sat 19 Jan 2008 09:07 PM (UTC) |
Message
| I was wondering if there was a way to capture a communication channel from a mud and display it in a different window for a quick way to review chat logs. | Top |
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Posted by
| Cage_fire_2000
USA (119 posts) Bio
|
Date
| Reply #1 on Sat 19 Jan 2008 11:43 PM (UTC) |
Message
| Yeah, that's requested a lot. Unfortunately the only simple way of doing that is using a trigger to append to a notepad window, and that's got it's problems because the notepad has a limit to how much text it can hold, so if you stay connected for a couple hours and have a lot of channel chatter, it'll fill up pretty fast and then just stop working once it reaches it's limit. Also it doesn't keep color codes. Although you could just delete lines from the beginning of the notepad every once in a while assuming you don't need to keep scrollback from the entire session, or just close the notepad window when you're done reading scrollback(you're choice whether you save or not) and it'll just create a new notepad window when it gets more text that matches the trigger.
The only other way is to use a complex script to send to a dummy world window, which is difficult for those people who aren't very good with scripting.
I suppose if neither of those options are feasable you could try SimpleMU as it has a spawn feature builtin that lets you send certain output to a new window and then append a command to input in that window so it could automatically page/chat back. Although personally I find SimpleMU's user interface to be slow responding and hard to get used to, and you can't script it or use plugins, I much prefer MUSHclient, but I know several people who use SimpleMU.
Many people have requested that something like this be added to MUSHclient, but since it can kind of be scripted to a certain extent(I think that's the reason, somebody correct me if I'm wrong) I don't think it's been implemented as a built-in feature, although it would be nice if somebody could write some predefined plugins to install in the main world and the dummy world that'd take care of the input/output redirection, obviously it would require some advanced configuration in both windows to work correctly, and some of it would have to be done manually(like the creation of the dummy world), but it might be easier than scripting the whole thing from scratch. | Top |
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Posted by
| Nick Gammon
Australia (23,122 posts) Bio
Forum Administrator |
Date
| Reply #2 on Sun 20 Jan 2008 12:34 AM (UTC) |
Message
| |
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