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Gagging on an if?

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Posted by Katie Love   (19 posts)  [Biography] bio
Date Tue 23 Dec 2008 09:04 PM (UTC)
I'm trying to set up a trigger that will gag, but not always.

For example, I have a trigger set to grab room exits when I do a look or when a new room is entered. During certain times, the script may want to fire a "look" on it's own.

The problem is, if the "look" command is USER generated I want it to display the output. if the "look" command is AUTO generated, I want it gagged. The checkbox option in the create trigger window appears to be a one-size fits all solution.

Any thoughts on this? Does my question make sense? Thanks!
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Posted by WillFa   USA  (525 posts)  [Biography] bio
Date Reply #1 on Tue 23 Dec 2008 09:19 PM (UTC)
Just to give you a couple of ideas to run with:

Trigger always gags, sends to script after omit, if checks to see if last CommandHistory is look then notes/ColourNotes the omitted text...

Gives the end result you want. It may not handle spammed user input well.

alternate way:
Gag trigger is in a group, script enables the group, sends a look, mud outputs the text and a prompt, prompt trigger disables the group.

Doing this though may not handle lag very well.

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Posted by Katie Love   (19 posts)  [Biography] bio
Date Reply #2 on Tue 23 Dec 2008 10:12 PM (UTC)
Thanks for the tips WillFa :-)

It least it's giving me a place to start. I had thought of a couple similar ideas, but the just seemed...messy. I guess I wasn't too far off track!
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Posted by Nick Gammon   Australia  (21,675 posts)  [Biography] bio   Forum Administrator
Date Reply #3 on Tue 23 Dec 2008 11:08 PM (UTC)

The checkbox option in the create trigger window appears to be a one-size fits all solution.

As Willfa says, scripting lets you extend the basic GUI interface to handle different situations.

However the idea of a trigger sending something, and that something, which arrives later (maybe after a tell or two) being automatically gagged, is something I can't even begin to envisage how it might automatically happen.

Just imagine an auto-generated "look" happening during a fight, and the room description showing up 20 lines later. Unless you can recognize the room description (eg. by its colour) then you are in trouble.

However if the room description *can* be recognized in some way, then a simple thing would be to enable the gagging trigger, as Willfa says, at the time you send the "look" and when the description arrives, have the gagging trigger disable itself.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Shadowfyr   USA  (1,783 posts)  [Biography] bio
Date Reply #4 on Wed 24 Dec 2008 04:44 PM (UTC)
Wouldn't it be easier to just recognize that you entered combat, or left, and gag/ungag the automatic event instead?
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