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 Entire forum ➜ MUSHclient ➜ General ➜ black on black, a problem I have...

black on black, a problem I have...

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Posted by Kirk   United Kingdom  (2 posts)  Bio
Date Sun 30 Sep 2001 01:19 AM (UTC)

Amended on Sun 30 Sep 2001 09:15 AM (UTC) by Kirk

Message
I used to have a problem displaying black text on a black background, which is solved by the "use custom colour 16 as default".

My problem is that when "use custom colour 16 as default" is selected my "bold" colours are overriden by the "normal" colours.

Example.
MUSHclient Normal Yellow
MUSHClient Bold Yellow
When "use custom colour 16 as default" is selected both show on the mud as the Normal colour.

Also note that when "use custom colour 16 as default" is selected the colours on the settings window do not change just the ones in the mud.

Bug or am I just going loopy, this is about the only thing in MUSHclient that causes me grief, as I cannot stand having my colours wrong, so I just have to put up with the Black on Black problem because to solve it just makes all the other colours go wrong. (*pulls some more hair out*)

Please help....

Oh and i'm using version 3.17
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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #1 on Mon 01 Oct 2001 11:42 PM (UTC)
Message
I took a couple of days to reply because I thought this would be some obscure bug, however I am happy (?) to report that I can't reproduce it.

Testing on PennMUSH, with ANSI and COLOR enabled for my character, I tried this:


say [ansi(hrC, hi there)]

say [ansi(rC, hi there)]


The first one used highlight red (bold red) and the second one normal red.

However with both "use custom colour 16 as default" checked and unchecked they display correctly.

In a way this doesn't surprise me, because all that the custom colour 16 is supposed to do is change the default foreground colour, prior to receiving an ANSI code.

There must be something different in your setup to mine, so we need to find what it is to isolate it.

Try a new world file, see if the problem goes away. If this fixes it you could try typing:


/world.debug "options"


for both worlds (assuming scripting is enabled) and compare the two world option lists.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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