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adding lua to NakedMud

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Posted by Rosko   (5 posts)  [Biography] bio
Date Sun 09 Sep 2007 06:36 AM (UTC)
Hi all,
What do you all think of adding the same level of support for lua to NakedMud that is available for python?
This way we would have a codebase nearly free of game mechanics able to be extended in c, python, and lua.
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Posted by Nick Gammon   Australia  (21,607 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Sun 09 Sep 2007 09:31 PM (UTC)
I am not familiar with NakedMud, however I found adding Lua support to SMAUG easy enough.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #2 on Mon 10 Sep 2007 04:03 AM (UTC)

Amended on Mon 10 Sep 2007 05:53 AM (UTC) by Nick Cash

I stumbled upon NakedMUD a while ago while looking through the new codebases at Andreason's site. You can find it at http://homepages.uc.edu/~hollisgf/nakedmud.html as far as I know.

~Nick Cash
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Posted by Altered   USA  (7 posts)  [Biography] bio
Date Reply #3 on Fri 30 Jan 2009 06:55 AM (UTC)

Amended on Fri 30 Jan 2009 06:56 AM (UTC) by Altered


I've seen a few topics on these forums before regarding LUA and triggers and such. I started from a stock Merc codebase in 1996 and incorporated the LuaMud/Lua_Triggers that were written for circlemud.

Anyone wanting to add Lua support may want to check them out.


LuaMud isn't a mud, it's lua pre-patched for using the lua triggers as the author made changes to Lua itself If I remember correctly.

The 4 files u probably want to get from the above link are these;


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